_candidate
: TInteractable |
Signature
TInteractable Oculus.Interaction.Interactor< TInteractor, TInteractable >._candidate |
_interactable
: TInteractable |
Signature
TInteractable Oculus.Interaction.Interactor< TInteractor, TInteractable >._interactable |
_nativeId
: ulong |
Signature
ulong Oculus.Interaction.Interactor< TInteractor, TInteractable >._nativeId |
_selectedInteractable
: TInteractable |
Signature
TInteractable Oculus.Interaction.Interactor< TInteractor, TInteractable >._selectedInteractable |
_started
: bool |
Signature
bool Oculus.Interaction.Interactor< TInteractor, TInteractable >._started |
Selector
: ISelector
[Get][Set] |
Signature
ISelector Oculus.Interaction.Interactor< TInteractor, TInteractable >.Selector |
Candidate
: TInteractable
[Get] |
Signature
TInteractable Oculus.Interaction.Interactor< TInteractor, TInteractable >.Candidate |
CandidateProperties
: object
[Get] |
Signature
virtual object Oculus.Interaction.Interactor< TInteractor, TInteractable >.CandidateProperties |
Data
: object
[Get] |
Signature
object Oculus.Interaction.Interactor< TInteractor, TInteractable >.Data |
HasCandidate
: bool
[Get] |
Signature
bool Oculus.Interaction.Interactor< TInteractor, TInteractable >.HasCandidate |
HasInteractable
: bool
[Get] |
Signature
bool Oculus.Interaction.Interactor< TInteractor, TInteractable >.HasInteractable |
HasSelectedInteractable
: bool
[Get] |
Signature
bool Oculus.Interaction.Interactor< TInteractor, TInteractable >.HasSelectedInteractable |
Identifier
: int
[Get] |
Signature
int Oculus.Interaction.Interactor< TInteractor, TInteractable >.Identifier |
Interactable
: TInteractable
[Get] |
Signature
TInteractable Oculus.Interaction.Interactor< TInteractor, TInteractable >.Interactable |
IsRootDriver
: bool
[Get][Set] |
Signature
bool Oculus.Interaction.Interactor< TInteractor, TInteractable >.IsRootDriver |
MaxIterationsPerFrame
: int
[Get][Set] |
Signature
int Oculus.Interaction.Interactor< TInteractor, TInteractable >.MaxIterationsPerFrame |
SelectedInteractable
: TInteractable
[Get] |
Signature
TInteractable Oculus.Interaction.Interactor< TInteractor, TInteractable >.SelectedInteractable |
ShouldHover
: bool
[Get] |
Signature
virtual bool Oculus.Interaction.Interactor< TInteractor, TInteractable >.ShouldHover |
ShouldSelect
: bool
[Get] |
Signature
bool Oculus.Interaction.Interactor< TInteractor, TInteractable >.ShouldSelect |
ShouldUnhover
: bool
[Get] |
Signature
virtual bool Oculus.Interaction.Interactor< TInteractor, TInteractable >.ShouldUnhover |
ShouldUnselect
: bool
[Get] |
Signature
bool Oculus.Interaction.Interactor< TInteractor, TInteractable >.ShouldUnselect |
State
: InteractorState
[Get] |
Signature
InteractorState Oculus.Interaction.Interactor< TInteractor, TInteractable >.State |
WhenInteractableSelected
: MAction< TInteractable >
[Get] |
Signature
MAction<TInteractable> Oculus.Interaction.Interactor< TInteractor, TInteractable >.WhenInteractableSelected |
WhenInteractableSet
: MAction< TInteractable >
[Get] |
Signature
MAction<TInteractable> Oculus.Interaction.Interactor< TInteractor, TInteractable >.WhenInteractableSet |
WhenInteractableUnselected
: MAction< TInteractable >
[Get] |
Signature
MAction<TInteractable> Oculus.Interaction.Interactor< TInteractor, TInteractable >.WhenInteractableUnselected |
WhenInteractableUnset
: MAction< TInteractable >
[Get] |
Signature
MAction<TInteractable> Oculus.Interaction.Interactor< TInteractor, TInteractable >.WhenInteractableUnset |
WhenPostprocessed
: Action |
Signature
Action Oculus.Interaction.Interactor< TInteractor, TInteractable >.WhenPostprocessed |
WhenPreprocessed
: Action |
Signature
Action Oculus.Interaction.Interactor< TInteractor, TInteractable >.WhenPreprocessed |
WhenProcessed
: Action |
Signature
Action Oculus.Interaction.Interactor< TInteractor, TInteractable >.WhenProcessed |
WhenStateChanged
: Action< InteractorStateChangeArgs > |
Signature
Action<InteractorStateChangeArgs> Oculus.Interaction.Interactor< TInteractor, TInteractable >.WhenStateChanged |
Awake
()
|
Signature
virtual void Oculus.Interaction.Interactor< TInteractor, TInteractable >.Awake() Returns void |
ComputeCandidate
()
|
Signature
abstract TInteractable Oculus.Interaction.Interactor< TInteractor, TInteractable >.ComputeCandidate() Returns abstract TInteractable |
ComputeCandidateTiebreaker
(
a
, b
)
|
Signature
virtual int Oculus.Interaction.Interactor< TInteractor, TInteractable >.ComputeCandidateTiebreaker(TInteractable a, TInteractable b) Parameters a: TInteractableb: TInteractableReturns int |
ComputeShouldSelect
()
|
Signature
virtual bool Oculus.Interaction.Interactor< TInteractor, TInteractable >.ComputeShouldSelect() Returns bool |
ComputeShouldUnselect
()
|
Signature
virtual bool Oculus.Interaction.Interactor< TInteractor, TInteractable >.ComputeShouldUnselect() Returns bool |
DoHoverUpdate
()
|
Signature
virtual void Oculus.Interaction.Interactor< TInteractor, TInteractable >.DoHoverUpdate() Returns void |
DoNormalUpdate
()
|
Signature
virtual void Oculus.Interaction.Interactor< TInteractor, TInteractable >.DoNormalUpdate() Returns void |
DoPostprocess
()
|
Signature
virtual void Oculus.Interaction.Interactor< TInteractor, TInteractable >.DoPostprocess() Returns void |
DoPreprocess
()
|
Signature
virtual void Oculus.Interaction.Interactor< TInteractor, TInteractable >.DoPreprocess() Returns void |
DoSelectUpdate
()
|
Signature
virtual void Oculus.Interaction.Interactor< TInteractor, TInteractable >.DoSelectUpdate() Returns void |
HandleDisabled
()
|
Signature
virtual void Oculus.Interaction.Interactor< TInteractor, TInteractable >.HandleDisabled() Returns void |
HandleEnabled
()
|
Signature
virtual void Oculus.Interaction.Interactor< TInteractor, TInteractable >.HandleEnabled() Returns void |
HandleSelected
()
|
Signature
virtual void Oculus.Interaction.Interactor< TInteractor, TInteractable >.HandleSelected() Returns void |
HandleUnselected
()
|
Signature
virtual void Oculus.Interaction.Interactor< TInteractor, TInteractable >.HandleUnselected() Returns void |
InteractableSelected
(
interactable
)
|
Signature
virtual void Oculus.Interaction.Interactor< TInteractor, TInteractable >.InteractableSelected(TInteractable interactable) Parameters interactable: TInteractableReturns void |
InteractableSet
(
interactable
)
|
Signature
virtual void Oculus.Interaction.Interactor< TInteractor, TInteractable >.InteractableSet(TInteractable interactable) Parameters interactable: TInteractableReturns void |
InteractableUnselected
(
interactable
)
|
Signature
virtual void Oculus.Interaction.Interactor< TInteractor, TInteractable >.InteractableUnselected(TInteractable interactable) Parameters interactable: TInteractableReturns void |
InteractableUnset
(
interactable
)
|
Signature
virtual void Oculus.Interaction.Interactor< TInteractor, TInteractable >.InteractableUnset(TInteractable interactable) Parameters interactable: TInteractableReturns void |
OnDestroy
()
|
Signature
virtual void Oculus.Interaction.Interactor< TInteractor, TInteractable >.OnDestroy() Returns void |
OnDisable
()
|
Signature
virtual void Oculus.Interaction.Interactor< TInteractor, TInteractable >.OnDisable() Returns void |
OnEnable
()
|
Signature
virtual void Oculus.Interaction.Interactor< TInteractor, TInteractable >.OnEnable() Returns void |
Start
()
|
Signature
virtual void Oculus.Interaction.Interactor< TInteractor, TInteractable >.Start() Returns void |
Update
()
|
Signature
virtual void Oculus.Interaction.Interactor< TInteractor, TInteractable >.Update() Returns void |
CanSelect
(
interactable
)
|
Determines if an interactor can interact with an interactable.
Signature
virtual bool Oculus.Interaction.Interactor< TInteractor, TInteractable >.CanSelect(TInteractable interactable) Parameters interactable: TInteractable
The interactable to check against.
Returns bool
True if the interactor can interact with the given interactable.
|
ClearComputeCandidateOverride
()
|
Clears the function provided in SetComputeCandidateOverride().
This is called when the interactor force releases an interactable.
Signature
virtual void Oculus.Interaction.Interactor< TInteractor, TInteractable >.ClearComputeCandidateOverride() Returns void |
ClearComputeShouldSelectOverride
()
|
Clears the function provided in SetComputeShouldSelectOverride().
This is called when the interactor force releases an interactable.
Signature
virtual void Oculus.Interaction.Interactor< TInteractor, TInteractable >.ClearComputeShouldSelectOverride() Returns void |
ClearComputeShouldUnselectOverride
()
|
Clears the function provided in SetComputeShouldUnselectOverride().
This is called when the interactor unselects an interactable.
Signature
virtual void Oculus.Interaction.Interactor< TInteractor, TInteractable >.ClearComputeShouldUnselectOverride() Returns void |
Disable
()
|
Disables an interactor.
Signature
void Oculus.Interaction.Interactor< TInteractor, TInteractable >.Disable() Returns void |
Drive
()
|
Coordinates all of the interactor's interaction logic.
Signature
virtual void Oculus.Interaction.Interactor< TInteractor, TInteractable >.Drive() Returns void |
Enable
()
|
Enables a disabled interactor.
Signature
void Oculus.Interaction.Interactor< TInteractor, TInteractable >.Enable() Returns void |
Hover
()
|
Hovers the current candidate.
Signature
void Oculus.Interaction.Interactor< TInteractor, TInteractable >.Hover() Returns void |
InjectOptionalActiveState
(
activeState
)
|
Sets an IActiveState for the interactor on a dynamically instantiated GameObject.
Signature
void Oculus.Interaction.Interactor< TInteractor, TInteractable >.InjectOptionalActiveState(IActiveState activeState) Parameters activeState: IActiveStateReturns void |
InjectOptionalCandidateTiebreaker
(
candidateTiebreaker
)
|
Sets a candidate tiebreaker for the interactor on a dynamically instantiated GameObject.
Signature
void Oculus.Interaction.Interactor< TInteractor, TInteractable >.InjectOptionalCandidateTiebreaker(IComparer< TInteractable > candidateTiebreaker) Parameters candidateTiebreaker: IComparer< TInteractable >Returns void |
InjectOptionalData
(
data
)
|
Sets data for the interactor on a dynamically instantiated GameObject.
Signature
void Oculus.Interaction.Interactor< TInteractor, TInteractable >.InjectOptionalData(object data) Parameters data: objectReturns void |
InjectOptionalInteractableFilters
(
interactableFilters
)
|
Sets an set of interactable filters for the interactor on a dynamically instantiated GameObject.
Signature
void Oculus.Interaction.Interactor< TInteractor, TInteractable >.InjectOptionalInteractableFilters(List< IGameObjectFilter > interactableFilters) Parameters interactableFilters: List< IGameObjectFilter >Returns void |
InteractableChangesUpdate
()
|
Causes the interactor to unselect or unhover an interactable.
Called when an interactable is currently selected or hovered but a cancel <cref="IPointerEvent" /> occurs.
Signature
void Oculus.Interaction.Interactor< TInteractor, TInteractable >.InteractableChangesUpdate() Returns void |
Postprocess
()
|
Executes any logic that should run after the interactor-specific logic.
Runs after both Process() and Preprocess().
Signature
void Oculus.Interaction.Interactor< TInteractor, TInteractable >.Postprocess() Returns void |
Preprocess
()
|
Executes any logic that should run before the interactor-specific logic.
Runs before Process() and Postprocess().
Signature
void Oculus.Interaction.Interactor< TInteractor, TInteractable >.Preprocess() Returns void |
Process
()
|
Runs interactor-specific logic based on the interactor's current state.
Runs after Preprocess() but before Postprocess(). Can be called multiple times per interaction frame.
Signature
void Oculus.Interaction.Interactor< TInteractor, TInteractable >.Process() Returns void |
ProcessCandidate
()
|
Determines what the interactable candidate should be.
Signature
virtual void Oculus.Interaction.Interactor< TInteractor, TInteractable >.ProcessCandidate() Returns void |
Select
()
|
Selects the target interactable and sets the interactor's state to select.
Signature
virtual void Oculus.Interaction.Interactor< TInteractor, TInteractable >.Select() Returns void |
SetComputeCandidateOverride
(
computeCandidate
, shouldClearOverrideOnSelect
)
|
Overrides the interactor's ComputeCandidate() method with a new method.
Signature
virtual void Oculus.Interaction.Interactor< TInteractor, TInteractable >.SetComputeCandidateOverride(Func< TInteractable > computeCandidate, bool shouldClearOverrideOnSelect=true) Parameters computeCandidate: Func< TInteractable >
The method used instead of the interactable's existing ComputeCandidate() method.
shouldClearOverrideOnSelect: bool
If true, clear the computeCandidate function once you select an interactable.
Returns void |
SetComputeShouldSelectOverride
(
computeShouldSelect
, clearOverrideOnSelect
)
|
Overrides the interactor's ComputeShouldSelect() method with a new method.
Signature
virtual void Oculus.Interaction.Interactor< TInteractor, TInteractable >.SetComputeShouldSelectOverride(Func< bool > computeShouldSelect, bool clearOverrideOnSelect=true) Parameters computeShouldSelect: Func< bool >
The method used instead of the interactor's existing ComputeShouldSelect() method.
clearOverrideOnSelect: bool
If true, clear the computeShouldSelect function once you select an interactable.
Returns void |
SetComputeShouldUnselectOverride
(
computeShouldUnselect
, clearOverrideOnUnselect
)
|
Overrides the interactor's ComputeShouldUnselect() method with a new method.
Signature
virtual void Oculus.Interaction.Interactor< TInteractor, TInteractable >.SetComputeShouldUnselectOverride(Func< bool > computeShouldUnselect, bool clearOverrideOnUnselect=true) Parameters computeShouldUnselect: Func< bool >
The method used instead of the interactor's existing ComputeShouldUnselect() method.
clearOverrideOnUnselect: bool
If true, clear the computeShouldUnselect function once you unselect an interactable.
Returns void |
Unhover
()
|
Unhovers the current candidate.
Signature
void Oculus.Interaction.Interactor< TInteractor, TInteractable >.Unhover() Returns void |
Unselect
()
|
Unselects the currently selected interactable and sets the interactor's state to hover.
Signature
virtual void Oculus.Interaction.Interactor< TInteractor, TInteractable >.Unselect() Returns void |