_started
: bool |
Signature
bool Oculus.Interaction.Interactable< TInteractor, TInteractable >._started |
Data
: object
[Get] |
Signature
object Oculus.Interaction.Interactable< TInteractor, TInteractable >.Data |
Interactors
: IEnumerableHashSet< TInteractor >
[Get] |
Signature
IEnumerableHashSet<TInteractor> Oculus.Interaction.Interactable< TInteractor, TInteractable >.Interactors |
InteractorViews
: IEnumerable< IInteractorView >
[Get] |
Signature
IEnumerable<IInteractorView> Oculus.Interaction.Interactable< TInteractor, TInteractable >.InteractorViews |
MaxInteractors
: int
[Get][Set] |
Signature
int Oculus.Interaction.Interactable< TInteractor, TInteractable >.MaxInteractors |
MaxSelectingInteractors
: int
[Get][Set] |
Signature
int Oculus.Interaction.Interactable< TInteractor, TInteractable >.MaxSelectingInteractors |
Registry
: InteractableRegistry< TInteractor, TInteractable >
[Get] |
Signature
InteractableRegistry<TInteractor, TInteractable> Oculus.Interaction.Interactable< TInteractor, TInteractable >.Registry |
SelectingInteractors
: IEnumerableHashSet< TInteractor >
[Get] |
Signature
IEnumerableHashSet<TInteractor> Oculus.Interaction.Interactable< TInteractor, TInteractable >.SelectingInteractors |
SelectingInteractorViews
: IEnumerable< IInteractorView >
[Get] |
Signature
IEnumerable<IInteractorView> Oculus.Interaction.Interactable< TInteractor, TInteractable >.SelectingInteractorViews |
State
: InteractableState
[Get] |
Signature
InteractableState Oculus.Interaction.Interactable< TInteractor, TInteractable >.State |
WhenInteractorAdded
: MAction< TInteractor >
[Get] |
Signature
MAction<TInteractor> Oculus.Interaction.Interactable< TInteractor, TInteractable >.WhenInteractorAdded |
WhenInteractorRemoved
: MAction< TInteractor >
[Get] |
Signature
MAction<TInteractor> Oculus.Interaction.Interactable< TInteractor, TInteractable >.WhenInteractorRemoved |
WhenSelectingInteractorAdded
: MAction< TInteractor >
[Get] |
Signature
MAction<TInteractor> Oculus.Interaction.Interactable< TInteractor, TInteractable >.WhenSelectingInteractorAdded |
WhenSelectingInteractorRemoved
: MAction< TInteractor >
[Get] |
Signature
MAction<TInteractor> Oculus.Interaction.Interactable< TInteractor, TInteractable >.WhenSelectingInteractorRemoved |
WhenInteractorViewAdded
: Action< IInteractorView > |
Signature
Action<IInteractorView> Oculus.Interaction.Interactable< TInteractor, TInteractable >.WhenInteractorViewAdded |
WhenInteractorViewRemoved
: Action< IInteractorView > |
Signature
Action<IInteractorView> Oculus.Interaction.Interactable< TInteractor, TInteractable >.WhenInteractorViewRemoved |
WhenSelectingInteractorViewAdded
: Action< IInteractorView > |
Signature
Action<IInteractorView> Oculus.Interaction.Interactable< TInteractor, TInteractable >.WhenSelectingInteractorViewAdded |
WhenSelectingInteractorViewRemoved
: Action< IInteractorView > |
Signature
Action<IInteractorView> Oculus.Interaction.Interactable< TInteractor, TInteractable >.WhenSelectingInteractorViewRemoved |
WhenStateChanged
: Action< InteractableStateChangeArgs > |
Signature
Action<InteractableStateChangeArgs> Oculus.Interaction.Interactable< TInteractor, TInteractable >.WhenStateChanged |
Awake
()
|
Signature
virtual void Oculus.Interaction.Interactable< TInteractor, TInteractable >.Awake() Returns void |
InteractorAdded
(
interactor
)
|
Signature
virtual void Oculus.Interaction.Interactable< TInteractor, TInteractable >.InteractorAdded(TInteractor interactor) Parameters interactor: TInteractorReturns void |
InteractorRemoved
(
interactor
)
|
Signature
virtual void Oculus.Interaction.Interactable< TInteractor, TInteractable >.InteractorRemoved(TInteractor interactor) Parameters interactor: TInteractorReturns void |
OnDisable
()
|
Signature
virtual void Oculus.Interaction.Interactable< TInteractor, TInteractable >.OnDisable() Returns void |
OnEnable
()
|
Signature
virtual void Oculus.Interaction.Interactable< TInteractor, TInteractable >.OnEnable() Returns void |
SelectingInteractorAdded
(
interactor
)
|
Signature
virtual void Oculus.Interaction.Interactable< TInteractor, TInteractable >.SelectingInteractorAdded(TInteractor interactor) Parameters interactor: TInteractorReturns void |
SelectingInteractorRemoved
(
interactor
)
|
Signature
virtual void Oculus.Interaction.Interactable< TInteractor, TInteractable >.SelectingInteractorRemoved(TInteractor interactor) Parameters interactor: TInteractorReturns void |
SetRegistry
(
registry
)
|
Signature
virtual void Oculus.Interaction.Interactable< TInteractor, TInteractable >.SetRegistry(InteractableRegistry< TInteractor, TInteractable > registry) Parameters registry: InteractableRegistry< TInteractor, TInteractable >Returns void |
Start
()
|
Signature
virtual void Oculus.Interaction.Interactable< TInteractor, TInteractable >.Start() Returns void |
AddInteractor
(
interactor
)
|
Adds an interactor to the interactable.
Signature
void Oculus.Interaction.Interactable< TInteractor, TInteractable >.AddInteractor(TInteractor interactor) Parameters interactor: TInteractorReturns void |
AddSelectingInteractor
(
interactor
)
|
Adds a selecting interactor to the interactable.
Signature
void Oculus.Interaction.Interactable< TInteractor, TInteractable >.AddSelectingInteractor(TInteractor interactor) Parameters interactor: TInteractorReturns void |
CanBeSelectedBy
(
interactor
)
|
Determines if the interactable can be interacted on by the given interactor.
Signature
bool Oculus.Interaction.Interactable< TInteractor, TInteractable >.CanBeSelectedBy(TInteractor interactor) Parameters interactor: TInteractor
The interactor that intends to interact with the interactable.
Returns bool
True if the interactor can interact with the interactable, false otherwise.
|
Disable
()
|
Signature
void Oculus.Interaction.Interactable< TInteractor, TInteractable >.Disable() Returns void |
Enable
()
|
Signature
void Oculus.Interaction.Interactable< TInteractor, TInteractable >.Enable() Returns void |
HasInteractor
(
interactor
)
|
Determines if the interactable is being hovered by the given interactor.
Signature
bool Oculus.Interaction.Interactable< TInteractor, TInteractable >.HasInteractor(TInteractor interactor) Parameters interactor: TInteractor
The interactor to check for hovering.
Returns bool
True if the interactor is hovering the interactable, false otherwise.
|
HasSelectingInteractor
(
interactor
)
|
Determines if the interactable is being selected by the given interactor.
Signature
bool Oculus.Interaction.Interactable< TInteractor, TInteractable >.HasSelectingInteractor(TInteractor interactor) Parameters interactor: TInteractor
The interactor to check for selecting.
Returns bool
True if the interactor is selecting the interactable, false otherwise.
|
InjectOptionalData
(
data
)
|
Sets data for this interactable on a dynamically instantiated GameObject.
Signature
void Oculus.Interaction.Interactable< TInteractor, TInteractable >.InjectOptionalData(object data) Parameters data: objectReturns void |
InjectOptionalInteractorFilters
(
interactorFilters
)
|
Sets interactor filters for this interactable on a dynamically instantiated GameObject.
Signature
void Oculus.Interaction.Interactable< TInteractor, TInteractable >.InjectOptionalInteractorFilters(List< IGameObjectFilter > interactorFilters) Parameters interactorFilters: List< IGameObjectFilter >Returns void |
RemoveInteractor
(
interactor
)
|
Removes an interactor from the interactable.
Signature
void Oculus.Interaction.Interactable< TInteractor, TInteractable >.RemoveInteractor(TInteractor interactor) Parameters interactor: TInteractorReturns void |
RemoveInteractorByIdentifier
(
id
)
|
Uses an interactor's unique ID to remove it from this interactable.
Signature
void Oculus.Interaction.Interactable< TInteractor, TInteractable >.RemoveInteractorByIdentifier(int id) Parameters id: int
The ID of the interactor to remove.
Returns void |
RemoveSelectingInteractor
(
interactor
)
|
Removes a selecting interactor from the interactable.
Signature
void Oculus.Interaction.Interactable< TInteractor, TInteractable >.RemoveSelectingInteractor(TInteractor interactor) Parameters interactor: TInteractorReturns void |