HoverColor0
: Color
[Get][Set] |
Signature
Color Oculus.Interaction.ControllerRayVisual.HoverColor0 |
HoverColor1
: Color
[Get][Set] |
Signature
Color Oculus.Interaction.ControllerRayVisual.HoverColor1 |
MaxRayVisualLength
: float
[Get][Set] |
Signature
float Oculus.Interaction.ControllerRayVisual.MaxRayVisualLength |
SelectColor0
: Color
[Get][Set] |
Signature
Color Oculus.Interaction.ControllerRayVisual.SelectColor0 |
SelectColor1
: Color
[Get][Set] |
Signature
Color Oculus.Interaction.ControllerRayVisual.SelectColor1 |
OnDisable
()
|
Signature
virtual void Oculus.Interaction.ControllerRayVisual.OnDisable() Returns void |
OnEnable
()
|
Signature
virtual void Oculus.Interaction.ControllerRayVisual.OnEnable() Returns void |
Start
()
|
Signature
virtual void Oculus.Interaction.ControllerRayVisual.Start() Returns void |
InjectAllControllerRayVisual
(
rayInteractor
, renderer
, materialPropertyBlockEditor
)
|
Signature
void Oculus.Interaction.ControllerRayVisual.InjectAllControllerRayVisual(RayInteractor rayInteractor, Renderer renderer, MaterialPropertyBlockEditor materialPropertyBlockEditor) Parameters rayInteractor: RayInteractorrenderer: RenderermaterialPropertyBlockEditor: MaterialPropertyBlockEditorReturns void |
InjectMaterialPropertyBlockEditor
(
materialPropertyBlockEditor
)
|
Signature
void Oculus.Interaction.ControllerRayVisual.InjectMaterialPropertyBlockEditor(MaterialPropertyBlockEditor materialPropertyBlockEditor) Parameters materialPropertyBlockEditor: MaterialPropertyBlockEditorReturns void |
InjectRayInteractor
(
rayInteractor
)
|
Signature
void Oculus.Interaction.ControllerRayVisual.InjectRayInteractor(RayInteractor rayInteractor) Parameters rayInteractor: RayInteractorReturns void |
InjectRenderer
(
renderer
)
|
Signature
void Oculus.Interaction.ControllerRayVisual.InjectRenderer(Renderer renderer) Parameters renderer: RendererReturns void |