active state of a list of GameObjects, as well as the enabled state of a list of components, from the Active field of the given IActiveState.
Awake
()
|
Signature
virtual void Oculus.Interaction.ActiveStateTracker.Awake() Returns void |
Start
()
|
Signature
virtual void Oculus.Interaction.ActiveStateTracker.Start() Returns void |
Update
()
|
Signature
virtual void Oculus.Interaction.ActiveStateTracker.Update() Returns void |
InjectActiveState
(
activeState
)
|
Signature
void Oculus.Interaction.ActiveStateTracker.InjectActiveState(IActiveState activeState) Parameters activeState: IActiveStateReturns void |
InjectAllActiveStateTracker
(
activeState
)
|
Signature
void Oculus.Interaction.ActiveStateTracker.InjectAllActiveStateTracker(IActiveState activeState) Parameters activeState: IActiveStateReturns void |
InjectOptionalGameObjects
(
gameObjects
)
|
Signature
void Oculus.Interaction.ActiveStateTracker.InjectOptionalGameObjects(List< GameObject > gameObjects) Parameters gameObjects: List< GameObject >Returns void |
InjectOptionalIncludeChildrenAsDependents
(
includeChildrenAsDependents
)
|
Signature
void Oculus.Interaction.ActiveStateTracker.InjectOptionalIncludeChildrenAsDependents(bool includeChildrenAsDependents) Parameters includeChildrenAsDependents: boolReturns void |
InjectOptionalMonoBehaviours
(
monoBehaviours
)
|
Signature
void Oculus.Interaction.ActiveStateTracker.InjectOptionalMonoBehaviours(List< MonoBehaviour > monoBehaviours) Parameters monoBehaviours: List< MonoBehaviour >Returns void |