ComputePointerPose
()
|
Signature
abstract Pose Oculus.Interaction.PointerInteractor< TInteractor, TInteractable >.ComputePointerPose() Returns abstract Pose |
DoPostprocess
()
|
Signature
override void Oculus.Interaction.PointerInteractor< TInteractor, TInteractable >.DoPostprocess() Returns override void |
GeneratePointerEvent
(
pointerEventType
, interactable
)
|
Signature
void Oculus.Interaction.PointerInteractor< TInteractor, TInteractable >.GeneratePointerEvent(PointerEventType pointerEventType, TInteractable interactable) Parameters pointerEventType: PointerEventTypeinteractable: TInteractableReturns void |
HandlePointerEventRaised
(
evt
)
|
Signature
virtual void Oculus.Interaction.PointerInteractor< TInteractor, TInteractable >.HandlePointerEventRaised(PointerEvent evt) Parameters evt: PointerEventReturns void |
InteractableSelected
(
interactable
)
|
Signature
override void Oculus.Interaction.PointerInteractor< TInteractor, TInteractable >.InteractableSelected(TInteractable interactable) Parameters interactable: TInteractableReturns override void |
InteractableSet
(
interactable
)
|
Signature
override void Oculus.Interaction.PointerInteractor< TInteractor, TInteractable >.InteractableSet(TInteractable interactable) Parameters interactable: TInteractableReturns override void |
InteractableUnselected
(
interactable
)
|
Signature
override void Oculus.Interaction.PointerInteractor< TInteractor, TInteractable >.InteractableUnselected(TInteractable interactable) Parameters interactable: TInteractableReturns override void |
InteractableUnset
(
interactable
)
|
Signature
override void Oculus.Interaction.PointerInteractor< TInteractor, TInteractable >.InteractableUnset(TInteractable interactable) Parameters interactable: TInteractableReturns override void |