ColorProperties
: List< MaterialPropertyColor >
[Get][Set] |
Signature
List<MaterialPropertyColor> Oculus.Interaction.MaterialPropertyBlockEditor.ColorProperties |
FloatProperties
: List< MaterialPropertyFloat >
[Get][Set] |
Signature
List<MaterialPropertyFloat> Oculus.Interaction.MaterialPropertyBlockEditor.FloatProperties |
MaterialPropertyBlock
: MaterialPropertyBlock
[Get] |
Signature
MaterialPropertyBlock Oculus.Interaction.MaterialPropertyBlockEditor.MaterialPropertyBlock |
Renderers
: List< Renderer >
[Get][Set] |
Signature
List<Renderer> Oculus.Interaction.MaterialPropertyBlockEditor.Renderers |
VectorProperties
: List< MaterialPropertyVector >
[Get][Set] |
Signature
List<MaterialPropertyVector> Oculus.Interaction.MaterialPropertyBlockEditor.VectorProperties |
Awake
()
|
Signature
virtual void Oculus.Interaction.MaterialPropertyBlockEditor.Awake() Returns void |
Update
()
|
Signature
virtual void Oculus.Interaction.MaterialPropertyBlockEditor.Update() Returns void |
UpdateMaterialPropertyBlock
()
|
Signature
void Oculus.Interaction.MaterialPropertyBlockEditor.UpdateMaterialPropertyBlock() Returns void |