enum | ActiveStateGroupLogicOperator { ActiveStateGroupLogicOperator.AND = 0, ActiveStateGroupLogicOperator.OR = 1, ActiveStateGroupLogicOperator.XOR = 2 } |
bool | Active[Get] |
void | InjectAllActiveStateGroup ( List< IActiveState > activeStates ) |
void | InjectActiveStates ( List< IActiveState > activeStates ) |
void | InjectOptionalLogicOperator ( ActiveStateGroupLogicOperator logicOperator ) |
AND | = 0 |
OR | = 1 |
XOR | = 2 |
bool Oculus.Interaction.ActiveStateGroup.Active |
---|
No description available.
|
virtual void Oculus.Interaction.ActiveStateGroup.Awake ( ) |
---|
No description available.
|
virtual void Oculus.Interaction.ActiveStateGroup.Start ( ) |
---|
No description available.
|
void Oculus.Interaction.ActiveStateGroup.InjectAllActiveStateGroup ( List< IActiveState > activeStates ) |
---|
No description available.
|
void Oculus.Interaction.ActiveStateGroup.InjectActiveStates ( List< IActiveState > activeStates ) |
---|
No description available.
|
void Oculus.Interaction.ActiveStateGroup.InjectOptionalLogicOperator ( ActiveStateGroupLogicOperator logicOperator ) |
---|
No description available.
|