Active
: bool
[Get] |
Signature
bool Oculus.Interaction.ActiveStateGroup.Active |
Awake
()
|
Signature
virtual void Oculus.Interaction.ActiveStateGroup.Awake() Returns void |
Start
()
|
Signature
virtual void Oculus.Interaction.ActiveStateGroup.Start() Returns void |
InjectActiveStates
(
activeStates
)
|
Signature
void Oculus.Interaction.ActiveStateGroup.InjectActiveStates(List< IActiveState > activeStates) Parameters activeStates: List< IActiveState >Returns void |
InjectAllActiveStateGroup
(
activeStates
)
|
Signature
void Oculus.Interaction.ActiveStateGroup.InjectAllActiveStateGroup(List< IActiveState > activeStates) Parameters activeStates: List< IActiveState >Returns void |
InjectOptionalLogicOperator
(
logicOperator
)
|
Signature
void Oculus.Interaction.ActiveStateGroup.InjectOptionalLogicOperator(ActiveStateGroupLogicOperator logicOperator) Parameters logicOperator: ActiveStateGroupLogicOperatorReturns void |
| Member | Value |
|---|---|
AND | 0 |
OR | 1 |
XOR | 2 |