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HandSphereMap Class

Extends MonoBehaviour
Generate a mapping of joints to spheres from a HandPrefabDataSource that has a set of transforms representing sphere positions and radii.

Fields

_handPrefabDataSource : FromHandPrefabDataSource
Signature
FromHandPrefabDataSource Oculus.Interaction.HandSphereMap._handPrefabDataSource

Protected Methods

Awake ()
Signature
virtual void Oculus.Interaction.HandSphereMap.Awake()
Returns
void
Start ()
Signature
virtual void Oculus.Interaction.HandSphereMap.Start()
Returns
void

Methods

GetSpheres ( handedness , joint , pose , scale , spheres )
Signature
void Oculus.Interaction.HandSphereMap.GetSpheres(Handedness handedness, HandJointId joint, Pose pose, float scale, List< HandSphere > spheres)
Parameters
handedness: Handedness
joint: HandJointId
pose: Pose
scale: float
spheres: List< HandSphere >
Returns
void