_started
: bool |
Signature
bool Oculus.Interaction.IndexPinchSafeReleaseSelector._started |
Active
: bool
[Get] |
Signature
bool Oculus.Interaction.IndexPinchSafeReleaseSelector.Active |
Hand
: IHand
[Get] |
Signature
IHand Oculus.Interaction.IndexPinchSafeReleaseSelector.Hand |
SafeReleaseThreshold
: float
[Get][Set] |
Signature
float Oculus.Interaction.IndexPinchSafeReleaseSelector.SafeReleaseThreshold |
SelectOnRelease
: bool
[Get][Set] |
Signature
bool Oculus.Interaction.IndexPinchSafeReleaseSelector.SelectOnRelease |
WhenSelected
: Action |
Signature
Action Oculus.Interaction.IndexPinchSafeReleaseSelector.WhenSelected |
WhenUnselected
: Action |
Signature
Action Oculus.Interaction.IndexPinchSafeReleaseSelector.WhenUnselected |
Awake
()
|
Signature
virtual void Oculus.Interaction.IndexPinchSafeReleaseSelector.Awake() Returns void |
IsIndexExtended
()
|
Signature
virtual bool Oculus.Interaction.IndexPinchSafeReleaseSelector.IsIndexExtended() Returns bool |
OnDisable
()
|
Signature
virtual void Oculus.Interaction.IndexPinchSafeReleaseSelector.OnDisable() Returns void |
OnEnable
()
|
Signature
virtual void Oculus.Interaction.IndexPinchSafeReleaseSelector.OnEnable() Returns void |
Start
()
|
Signature
virtual void Oculus.Interaction.IndexPinchSafeReleaseSelector.Start() Returns void |
Cancel
()
|
Signature
void Oculus.Interaction.IndexPinchSafeReleaseSelector.Cancel() Returns void |
InjectAllIndexPinchSafeReleaseSelector
(
hand
)
|
Signature
void Oculus.Interaction.IndexPinchSafeReleaseSelector.InjectAllIndexPinchSafeReleaseSelector(IHand hand) Parameters hand: IHandReturns void |
InjectHand
(
hand
)
|
Signature
void Oculus.Interaction.IndexPinchSafeReleaseSelector.InjectHand(IHand hand) Parameters hand: IHandReturns void |
InjectSelectOnRelease
(
selectOnRelease
)
|
Signature
void Oculus.Interaction.IndexPinchSafeReleaseSelector.InjectSelectOnRelease(bool selectOnRelease) Parameters selectOnRelease: boolReturns void |