ShouldHover
: bool
[Get] |
Signature
bool Oculus.Interaction.IInteractor.ShouldHover |
ShouldSelect
: bool
[Get] |
Signature
bool Oculus.Interaction.IInteractor.ShouldSelect |
ShouldUnhover
: bool
[Get] |
Signature
bool Oculus.Interaction.IInteractor.ShouldUnhover |
ShouldUnselect
: bool
[Get] |
Signature
bool Oculus.Interaction.IInteractor.ShouldUnselect |
Disable
()
|
Signature
void Oculus.Interaction.IInteractor.Disable() Returns void |
Enable
()
|
Signature
void Oculus.Interaction.IInteractor.Enable() Returns void |
Hover
()
|
Signature
void Oculus.Interaction.IInteractor.Hover() Returns void |
Postprocess
()
|
Signature
void Oculus.Interaction.IInteractor.Postprocess() Returns void |
Preprocess
()
|
Signature
void Oculus.Interaction.IInteractor.Preprocess() Returns void |
Process
()
|
Signature
void Oculus.Interaction.IInteractor.Process() Returns void |
ProcessCandidate
()
|
Signature
void Oculus.Interaction.IInteractor.ProcessCandidate() Returns void |
Select
()
|
Signature
void Oculus.Interaction.IInteractor.Select() Returns void |
Unhover
()
|
Signature
void Oculus.Interaction.IInteractor.Unhover() Returns void |
Unselect
()
|
Signature
void Oculus.Interaction.IInteractor.Unselect() Returns void |