PointableElement
: IPointableElement
[Get] |
Signature
IPointableElement Oculus.Interaction.PointerInteractable< TInteractor, TInteractable >.PointableElement |
WhenPointerEventRaised
: Action< PointerEvent > |
Signature
Action<PointerEvent> Oculus.Interaction.PointerInteractable< TInteractor, TInteractable >.WhenPointerEventRaised |
Awake
()
|
Signature
override void Oculus.Interaction.PointerInteractable< TInteractor, TInteractable >.Awake() Returns override void |
Start
()
|
Signature
override void Oculus.Interaction.PointerInteractable< TInteractor, TInteractable >.Start() Returns override void |
InjectOptionalPointableElement
(
pointableElement
)
|
Signature
void Oculus.Interaction.PointerInteractable< TInteractor, TInteractable >.InjectOptionalPointableElement(IPointableElement pointableElement) Parameters pointableElement: IPointableElementReturns void |
PublishPointerEvent
(
evt
)
|
Signature
void Oculus.Interaction.PointerInteractable< TInteractor, TInteractable >.PublishPointerEvent(PointerEvent evt) Parameters evt: PointerEventReturns void |