Current
: IAxis1D
[Get] |
Signature
IAxis1D Oculus.Interaction.Axis1DPrioritySelector.Current |
Awake
()
|
Signature
virtual void Oculus.Interaction.Axis1DPrioritySelector.Awake() Returns void |
Start
()
|
Signature
virtual void Oculus.Interaction.Axis1DPrioritySelector.Start() Returns void |
InjectAll
(
axisData
, fallbackIfNoMatchAxis
)
|
Signature
void Oculus.Interaction.Axis1DPrioritySelector.InjectAll(AxisData[] axisData, IAxis1D fallbackIfNoMatchAxis) Parameters axisData: AxisData[]fallbackIfNoMatchAxis: IAxis1DReturns void |
Value
()
|
Signature
float Oculus.Interaction.Axis1DPrioritySelector.Value() Returns float |
ActiveState
: IActiveState |
Signature
IActiveState Oculus.Interaction.Axis1DPrioritySelector.AxisData.ActiveState |
Axis
: IAxis1D |
Signature
IAxis1D Oculus.Interaction.Axis1DPrioritySelector.AxisData.Axis |
Initialize
()
|
Signature
void Oculus.Interaction.Axis1DPrioritySelector.AxisData.Initialize() Returns void |
Validate
(
context
)
|
Signature
void Oculus.Interaction.Axis1DPrioritySelector.AxisData.Validate(Component context) Parameters context: ComponentReturns void |