ForceOffVisibility
: bool
[Get][Set] |
Signature
bool Oculus.Interaction.HandVisual.ForceOffVisibility |
Hand
: IHand
[Get] |
Signature
IHand Oculus.Interaction.HandVisual.Hand |
IsVisible
: bool
[Get] |
Signature
bool Oculus.Interaction.HandVisual.IsVisible |
Joints
: IList< Transform >
[Get] |
Signature
IList<Transform> Oculus.Interaction.HandVisual.Joints |
Root
: Transform
[Get] |
Signature
Transform Oculus.Interaction.HandVisual.Root |
WhenHandVisualUpdated
: Action |
Signature
Action Oculus.Interaction.HandVisual.WhenHandVisualUpdated |
Awake
()
|
Signature
virtual void Oculus.Interaction.HandVisual.Awake() Returns void |
OnDisable
()
|
Signature
virtual void Oculus.Interaction.HandVisual.OnDisable() Returns void |
OnEnable
()
|
Signature
virtual void Oculus.Interaction.HandVisual.OnEnable() Returns void |
Start
()
|
Signature
virtual void Oculus.Interaction.HandVisual.Start() Returns void |
GetJointPose
(
jointId
, space
)
|
Signature
Pose Oculus.Interaction.HandVisual.GetJointPose(HandJointId jointId, Space space) Parameters jointId: HandJointIdspace: SpaceReturns Pose |
GetTransformByHandJointId
(
handJointId
)
|
Signature
Transform Oculus.Interaction.HandVisual.GetTransformByHandJointId(HandJointId handJointId) Parameters handJointId: HandJointIdReturns Transform |
InjectAllHandSkeletonVisual
(
hand
, skinnedMeshRenderer
)
|
Signature
void Oculus.Interaction.HandVisual.InjectAllHandSkeletonVisual(IHand hand, SkinnedMeshRenderer skinnedMeshRenderer) Parameters hand: IHandskinnedMeshRenderer: SkinnedMeshRendererReturns void |
InjectHand
(
hand
)
| |
InjectOptionalMaterialPropertyBlockEditor
(
editor
)
|
Signature
void Oculus.Interaction.HandVisual.InjectOptionalMaterialPropertyBlockEditor(MaterialPropertyBlockEditor editor) Parameters editor: MaterialPropertyBlockEditorReturns void |
InjectOptionalRoot
(
root
)
|
Signature
void Oculus.Interaction.HandVisual.InjectOptionalRoot(Transform root) Parameters root: TransformReturns void |
InjectOptionalUpdateRootPose
(
updateRootPose
)
|
Signature
void Oculus.Interaction.HandVisual.InjectOptionalUpdateRootPose(bool updateRootPose) Parameters updateRootPose: boolReturns void |
InjectOptionalUpdateRootScale
(
updateRootScale
)
|
Signature
void Oculus.Interaction.HandVisual.InjectOptionalUpdateRootScale(bool updateRootScale) Parameters updateRootScale: boolReturns void |
InjectSkinnedMeshRenderer
(
skinnedMeshRenderer
)
|
Signature
void Oculus.Interaction.HandVisual.InjectSkinnedMeshRenderer(SkinnedMeshRenderer skinnedMeshRenderer) Parameters skinnedMeshRenderer: SkinnedMeshRendererReturns void |
UpdateSkeleton
()
|
Signature
void Oculus.Interaction.HandVisual.UpdateSkeleton() Returns void |