AxisWhenActive
: IAxis1D |
Signature
IAxis1D Oculus.Interaction.Axis1DSwitch.AxisWhenActive |
AxisWhenInactive
: IAxis1D |
Signature
IAxis1D Oculus.Interaction.Axis1DSwitch.AxisWhenInactive |
Current
: IAxis1D
[Get] |
Signature
IAxis1D Oculus.Interaction.Axis1DSwitch.Current |
Awake
()
|
Signature
virtual void Oculus.Interaction.Axis1DSwitch.Awake() Returns void |
Start
()
|
Signature
virtual void Oculus.Interaction.Axis1DSwitch.Start() Returns void |
InjectActiveState
(
activeState
)
|
Signature
void Oculus.Interaction.Axis1DSwitch.InjectActiveState(IActiveState activeState) Parameters activeState: IActiveStateReturns void |
InjectAllAxis1DSwitch
(
activeState
, axisWhenActive
, axisWhenInactive
)
|
Signature
void Oculus.Interaction.Axis1DSwitch.InjectAllAxis1DSwitch(IActiveState activeState, IAxis1D axisWhenActive, IAxis1D axisWhenInactive) Parameters Returns void |
Value
()
|
Signature
float Oculus.Interaction.Axis1DSwitch.Value() Returns float |