API reference
API reference
Select your platform
No SDKs available
No versions available

ActiveStateFingerVisual Class

Extends MonoBehaviour
Causes one or more fingers to glow when the Active State is true.

Protected Fields

_started : bool
Signature
bool Oculus.Interaction.ActiveStateFingerVisual._started

Properties

FingerGlowColor : Color
[Get][Set]
Signature
Color Oculus.Interaction.ActiveStateFingerVisual.FingerGlowColor
FingersMask : HandFingerFlags
[Get][Set]
Signature
HandFingerFlags Oculus.Interaction.ActiveStateFingerVisual.FingersMask
GlowLerpSpeed : float
[Get][Set]
Signature
float Oculus.Interaction.ActiveStateFingerVisual.GlowLerpSpeed

Protected Methods

Awake ()
Signature
virtual void Oculus.Interaction.ActiveStateFingerVisual.Awake()
Returns
void
Start ()
Signature
virtual void Oculus.Interaction.ActiveStateFingerVisual.Start()
Returns
void

Methods

InjectActiveState ( activeState )
Signature
void Oculus.Interaction.ActiveStateFingerVisual.InjectActiveState(IActiveState activeState)
Parameters
activeState: IActiveState
Returns
void
InjectAllActiveStateFingerVisual ( activeState , handMaterialPropertyBlockEditor )
Signature
void Oculus.Interaction.ActiveStateFingerVisual.InjectAllActiveStateFingerVisual(IActiveState activeState, MaterialPropertyBlockEditor handMaterialPropertyBlockEditor)
Parameters
activeState: IActiveState
handMaterialPropertyBlockEditor: MaterialPropertyBlockEditor
Returns
void
InjectHandMaterialPropertyBlockEditor ( handMaterialPropertyBlockEditor )
Signature
void Oculus.Interaction.ActiveStateFingerVisual.InjectHandMaterialPropertyBlockEditor(MaterialPropertyBlockEditor handMaterialPropertyBlockEditor)
Parameters
handMaterialPropertyBlockEditor: MaterialPropertyBlockEditor
Returns
void