_started
: bool |
Signature
bool Oculus.Interaction.ActiveStateFingerVisual._started |
FingerGlowColor
: Color
[Get][Set] |
Signature
Color Oculus.Interaction.ActiveStateFingerVisual.FingerGlowColor |
FingersMask
: HandFingerFlags
[Get][Set] |
Signature
HandFingerFlags Oculus.Interaction.ActiveStateFingerVisual.FingersMask |
GlowLerpSpeed
: float
[Get][Set] |
Signature
float Oculus.Interaction.ActiveStateFingerVisual.GlowLerpSpeed |
Awake
()
|
Signature
virtual void Oculus.Interaction.ActiveStateFingerVisual.Awake() Returns void |
Start
()
|
Signature
virtual void Oculus.Interaction.ActiveStateFingerVisual.Start() Returns void |
InjectActiveState
(
activeState
)
|
Signature
void Oculus.Interaction.ActiveStateFingerVisual.InjectActiveState(IActiveState activeState) Parameters activeState: IActiveStateReturns void |
InjectAllActiveStateFingerVisual
(
activeState
, handMaterialPropertyBlockEditor
)
|
Signature
void Oculus.Interaction.ActiveStateFingerVisual.InjectAllActiveStateFingerVisual(IActiveState activeState, MaterialPropertyBlockEditor handMaterialPropertyBlockEditor) Parameters activeState: IActiveStatehandMaterialPropertyBlockEditor: MaterialPropertyBlockEditorReturns void |
InjectHandMaterialPropertyBlockEditor
(
handMaterialPropertyBlockEditor
)
|
Signature
void Oculus.Interaction.ActiveStateFingerVisual.InjectHandMaterialPropertyBlockEditor(MaterialPropertyBlockEditor handMaterialPropertyBlockEditor) Parameters handMaterialPropertyBlockEditor: MaterialPropertyBlockEditorReturns void |