_started
: bool |
Signature
bool Oculus.Interaction.HandWristOffset._started |
Hand
: IHand
[Get] |
Signature
IHand Oculus.Interaction.HandWristOffset.Hand |
MirrorLeftRotation
: bool
[Get][Set] |
Signature
bool Oculus.Interaction.HandWristOffset.MirrorLeftRotation |
Offset
: Vector3
[Get][Set] |
Signature
Vector3 Oculus.Interaction.HandWristOffset.Offset |
Rotation
: Quaternion
[Get][Set] |
Signature
Quaternion Oculus.Interaction.HandWristOffset.Rotation |
Awake
()
|
Signature
virtual void Oculus.Interaction.HandWristOffset.Awake() Returns void |
OnDisable
()
|
Signature
virtual void Oculus.Interaction.HandWristOffset.OnDisable() Returns void |
OnEnable
()
|
Signature
virtual void Oculus.Interaction.HandWristOffset.OnEnable() Returns void |
Start
()
|
Signature
virtual void Oculus.Interaction.HandWristOffset.Start() Returns void |
GetOffset
(
pose
)
|
Signature
void Oculus.Interaction.HandWristOffset.GetOffset(ref Pose pose) Parameters pose: ref PoseReturns void |
GetOffset
(
pose
, handedness
, scale
)
|
Signature
void Oculus.Interaction.HandWristOffset.GetOffset(ref Pose pose, Handedness handedness, float scale) Parameters pose: ref Posehandedness: Handednessscale: floatReturns void |
GetWorldPose
(
pose
)
|
Signature
void Oculus.Interaction.HandWristOffset.GetWorldPose(ref Pose pose) Parameters pose: ref PoseReturns void |
InjectAllHandWristOffset
(
hand
, offset
, rotation
)
|
Signature
void Oculus.Interaction.HandWristOffset.InjectAllHandWristOffset(IHand hand, Vector3 offset, Quaternion rotation) Parameters Returns void |
InjectHand
(
hand
)
|
Signature
void Oculus.Interaction.HandWristOffset.InjectHand(IHand hand) Parameters hand: IHandReturns void |
InjectOffset
(
offset
)
|
Signature
void Oculus.Interaction.HandWristOffset.InjectOffset(Vector3 offset) Parameters offset: Vector3Returns void |
InjectRotation
(
rotation
)
|
Signature
void Oculus.Interaction.HandWristOffset.InjectRotation(Quaternion rotation) Parameters rotation: QuaternionReturns void |