_started
: bool |
Signature
bool Oculus.Interaction.HandJointsPose._started |
Hand
: IHand
[Get] |
Signature
IHand Oculus.Interaction.HandJointsPose.Hand |
LocalPositionOffset
: Vector3
[Get][Set] |
Signature
Vector3 Oculus.Interaction.HandJointsPose.LocalPositionOffset |
RotationOffset
: Quaternion
[Get][Set] |
Signature
Quaternion Oculus.Interaction.HandJointsPose.RotationOffset |
WeightedJoints
: List< WeightedJoint >
[Get][Set] |
Signature
List<WeightedJoint> Oculus.Interaction.HandJointsPose.WeightedJoints |
Awake
()
|
Signature
virtual void Oculus.Interaction.HandJointsPose.Awake() Returns void |
OnDisable
()
|
Signature
virtual void Oculus.Interaction.HandJointsPose.OnDisable() Returns void |
OnEnable
()
|
Signature
virtual void Oculus.Interaction.HandJointsPose.OnEnable() Returns void |
Start
()
|
Signature
virtual void Oculus.Interaction.HandJointsPose.Start() Returns void |
InjectAllHandJoint
(
hand
)
|
Signature
void Oculus.Interaction.HandJointsPose.InjectAllHandJoint(IHand hand) Parameters hand: IHandReturns void |
InjectHand
(
hand
)
|
Signature
void Oculus.Interaction.HandJointsPose.InjectHand(IHand hand) Parameters hand: IHandReturns void |
handJointId
: HandJointId |
Signature
HandJointId Oculus.Interaction.HandJointsPose.WeightedJoint.handJointId |
weight
: float |
Signature
float Oculus.Interaction.HandJointsPose.WeightedJoint.weight |