FingerFeatureStateProvider
: IFingerFeatureStateProvider
[Get] |
Signature
IFingerFeatureStateProvider Oculus.Interaction.FingerFeatureStateProviderRef.FingerFeatureStateProvider |
Awake
()
|
Signature
virtual void Oculus.Interaction.FingerFeatureStateProviderRef.Awake() Returns void |
Start
()
|
Signature
virtual void Oculus.Interaction.FingerFeatureStateProviderRef.Start() Returns void |
GetCurrentState
(
finger
, fingerFeature
, currentState
)
|
Signature
bool Oculus.Interaction.FingerFeatureStateProviderRef.GetCurrentState(HandFinger finger, FingerFeature fingerFeature, out string currentState) Parameters finger: HandFingerfingerFeature: FingerFeaturecurrentState: out stringReturns bool |
GetFeatureValue
(
finger
, fingerFeature
)
|
Signature
float? Oculus.Interaction.FingerFeatureStateProviderRef.GetFeatureValue(HandFinger finger, FingerFeature fingerFeature) Parameters finger: HandFingerfingerFeature: FingerFeatureReturns float? |
InjectAllFingerFeatureStateProviderRef
(
fingerFeatureStateProvider
)
|
Signature
void Oculus.Interaction.FingerFeatureStateProviderRef.InjectAllFingerFeatureStateProviderRef(IFingerFeatureStateProvider fingerFeatureStateProvider) Parameters fingerFeatureStateProvider: IFingerFeatureStateProviderReturns void |
InjectFingerFeatureStateProvider
(
fingerFeatureStateProvider
)
|
Signature
void Oculus.Interaction.FingerFeatureStateProviderRef.InjectFingerFeatureStateProvider(IFingerFeatureStateProvider fingerFeatureStateProvider) Parameters fingerFeatureStateProvider: IFingerFeatureStateProviderReturns void |
IsStateActive
(
finger
, feature
, mode
, stateId
)
|
Signature
bool Oculus.Interaction.FingerFeatureStateProviderRef.IsStateActive(HandFinger finger, FingerFeature feature, FeatureStateActiveMode mode, string stateId) Parameters finger: HandFingerfeature: FingerFeaturemode: FeatureStateActiveModestateId: stringReturns bool |