ProgressCurve
()
|
Signature
Oculus.Interaction.ProgressCurve.ProgressCurve() |
ProgressCurve
(
animationCurve
, animationLength
)
|
Signature
Oculus.Interaction.ProgressCurve.ProgressCurve(AnimationCurve animationCurve, float animationLength) Parameters animationCurve: AnimationCurveanimationLength: float |
ProgressCurve
(
other
)
|
Signature
Oculus.Interaction.ProgressCurve.ProgressCurve(ProgressCurve other) Parameters other: ProgressCurve |
AnimationCurve
: AnimationCurve
[Get][Set] |
Signature
AnimationCurve Oculus.Interaction.ProgressCurve.AnimationCurve |
AnimationLength
: float
[Get][Set] |
Signature
float Oculus.Interaction.ProgressCurve.AnimationLength |
TimeProvider
: Func< float >
[Get][Set] |
Signature
Func<float> Oculus.Interaction.ProgressCurve.TimeProvider |
Copy
(
other
)
|
Signature
void Oculus.Interaction.ProgressCurve.Copy(ProgressCurve other) Parameters other: ProgressCurveReturns void |
End
()
|
Signature
void Oculus.Interaction.ProgressCurve.End() Returns void |
Progress
()
|
Signature
float Oculus.Interaction.ProgressCurve.Progress() Returns float |
ProgressIn
(
time
)
|
Signature
float Oculus.Interaction.ProgressCurve.ProgressIn(float time) Parameters time: floatReturns float |
ProgressTime
()
|
Signature
float Oculus.Interaction.ProgressCurve.ProgressTime() Returns float |
SetTimeProvider
(
timeProvider
)
|
Sets a function that returns the current time in seconds.
Signature
void Oculus.Interaction.ProgressCurve.SetTimeProvider(Func< float > timeProvider) Parameters timeProvider: Func< float >Returns void |
Start
()
|
Signature
void Oculus.Interaction.ProgressCurve.Start() Returns void |