_started
: bool |
Signature
bool Oculus.Interaction.SelectorDebugVisual._started |
NormalColor
: Color
[Get][Set] |
Signature
Color Oculus.Interaction.SelectorDebugVisual.NormalColor |
SelectColor
: Color
[Get][Set] |
Signature
Color Oculus.Interaction.SelectorDebugVisual.SelectColor |
Awake
()
|
Signature
virtual void Oculus.Interaction.SelectorDebugVisual.Awake() Returns void |
OnDisable
()
|
Signature
virtual void Oculus.Interaction.SelectorDebugVisual.OnDisable() Returns void |
OnEnable
()
|
Signature
virtual void Oculus.Interaction.SelectorDebugVisual.OnEnable() Returns void |
Start
()
|
Signature
virtual void Oculus.Interaction.SelectorDebugVisual.Start() Returns void |
InjectAllSelectorDebugVisual
(
selector
, renderer
)
|
Signature
void Oculus.Interaction.SelectorDebugVisual.InjectAllSelectorDebugVisual(ISelector selector, Renderer renderer) Parameters selector: ISelectorrenderer: RendererReturns void |
InjectRenderer
(
renderer
)
|
Signature
void Oculus.Interaction.SelectorDebugVisual.InjectRenderer(Renderer renderer) Parameters renderer: RendererReturns void |
InjectSelector
(
selector
)
|
Signature
void Oculus.Interaction.SelectorDebugVisual.InjectSelector(ISelector selector) Parameters selector: ISelectorReturns void |