_started
: bool |
Signature
bool Oculus.Interaction.InteractorDebugVisual._started |
DisabledColor
: Color
[Get][Set] |
Signature
Color Oculus.Interaction.InteractorDebugVisual.DisabledColor |
HoverColor
: Color
[Get][Set] |
Signature
Color Oculus.Interaction.InteractorDebugVisual.HoverColor |
NormalColor
: Color
[Get][Set] |
Signature
Color Oculus.Interaction.InteractorDebugVisual.NormalColor |
SelectColor
: Color
[Get][Set] |
Signature
Color Oculus.Interaction.InteractorDebugVisual.SelectColor |
Awake
()
|
Signature
virtual void Oculus.Interaction.InteractorDebugVisual.Awake() Returns void |
OnDisable
()
|
Signature
virtual void Oculus.Interaction.InteractorDebugVisual.OnDisable() Returns void |
OnEnable
()
|
Signature
virtual void Oculus.Interaction.InteractorDebugVisual.OnEnable() Returns void |
Start
()
|
Signature
virtual void Oculus.Interaction.InteractorDebugVisual.Start() Returns void |
InjectAllInteractorDebugVisual
(
interactorView
, renderer
)
|
Signature
void Oculus.Interaction.InteractorDebugVisual.InjectAllInteractorDebugVisual(IInteractorView interactorView, Renderer renderer) Parameters interactorView: IInteractorViewrenderer: RendererReturns void |
InjectInteractorView
(
interactorView
)
|
Signature
void Oculus.Interaction.InteractorDebugVisual.InjectInteractorView(IInteractorView interactorView) Parameters interactorView: IInteractorViewReturns void |
InjectRenderer
(
renderer
)
|
Signature
void Oculus.Interaction.InteractorDebugVisual.InjectRenderer(Renderer renderer) Parameters renderer: RendererReturns void |