_started
: bool |
Signature
bool Oculus.Interaction.ControllerPointerPose._started |
Active
: bool
[Get] |
Signature
bool Oculus.Interaction.ControllerPointerPose.Active |
Controller
: IController
[Get] |
Signature
IController Oculus.Interaction.ControllerPointerPose.Controller |
Awake
()
|
Signature
virtual void Oculus.Interaction.ControllerPointerPose.Awake() Returns void |
OnDisable
()
|
Signature
virtual void Oculus.Interaction.ControllerPointerPose.OnDisable() Returns void |
OnEnable
()
|
Signature
virtual void Oculus.Interaction.ControllerPointerPose.OnEnable() Returns void |
Start
()
|
Signature
virtual void Oculus.Interaction.ControllerPointerPose.Start() Returns void |
InjectAllHandPointerPose
(
controller
, offset
)
|
Signature
void Oculus.Interaction.ControllerPointerPose.InjectAllHandPointerPose(IController controller, Vector3 offset) Parameters controller: IControlleroffset: Vector3Returns void |
InjectController
(
controller
)
|
Signature
void Oculus.Interaction.ControllerPointerPose.InjectController(IController controller) Parameters controller: IControllerReturns void |
InjectOffset
(
offset
)
|
Signature
void Oculus.Interaction.ControllerPointerPose.InjectOffset(Vector3 offset) Parameters offset: Vector3Returns void |