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ControllerPointerPose Class

Extends MonoBehaviour
The origin of the ray used by controller ray interactors.

Protected Fields

_started : bool
Signature
bool Oculus.Interaction.ControllerPointerPose._started

Properties

Active : bool
[Get]
Signature
bool Oculus.Interaction.ControllerPointerPose.Active
Controller : IController
[Get]
Signature
IController Oculus.Interaction.ControllerPointerPose.Controller

Protected Methods

Awake ()
Signature
virtual void Oculus.Interaction.ControllerPointerPose.Awake()
Returns
void
OnDisable ()
Signature
virtual void Oculus.Interaction.ControllerPointerPose.OnDisable()
Returns
void
OnEnable ()
Signature
virtual void Oculus.Interaction.ControllerPointerPose.OnEnable()
Returns
void
Start ()
Signature
virtual void Oculus.Interaction.ControllerPointerPose.Start()
Returns
void

Methods

InjectAllHandPointerPose ( controller , offset )
Signature
void Oculus.Interaction.ControllerPointerPose.InjectAllHandPointerPose(IController controller, Vector3 offset)
Parameters
controller: IController
offset: Vector3
Returns
void
InjectController ( controller )
Signature
void Oculus.Interaction.ControllerPointerPose.InjectController(IController controller)
Parameters
controller: IController
Returns
void
InjectOffset ( offset )
Signature
void Oculus.Interaction.ControllerPointerPose.InjectOffset(Vector3 offset)
Parameters
offset: Vector3
Returns
void