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SnapInteractorFollowVisual Class

Extends MonoBehaviour
A Snap Interactor Follower Visual uses the state of a Snap Interactor to ease a transform between normal, hover and select targets.

Protected Fields

_started : bool
Signature
bool Oculus.Interaction.SnapInteractorFollowVisual._started

Properties

EaseCurve : ProgressCurve
[Get][Set]
Signature
ProgressCurve Oculus.Interaction.SnapInteractorFollowVisual.EaseCurve
HoverOffset : float
[Get][Set]
Signature
float Oculus.Interaction.SnapInteractorFollowVisual.HoverOffset

Protected Methods

ComputeTargetPose ()
Signature
virtual Pose Oculus.Interaction.SnapInteractorFollowVisual.ComputeTargetPose()
Returns
Pose
OnDisable ()
Signature
virtual void Oculus.Interaction.SnapInteractorFollowVisual.OnDisable()
Returns
void
OnEnable ()
Signature
virtual void Oculus.Interaction.SnapInteractorFollowVisual.OnEnable()
Returns
void
Start ()
Signature
virtual void Oculus.Interaction.SnapInteractorFollowVisual.Start()
Returns
void
Update ()
Signature
virtual void Oculus.Interaction.SnapInteractorFollowVisual.Update()
Returns
void

Methods

InjectAllSnapInteractorFollowVisual ( snapInteractor )
Signature
void Oculus.Interaction.SnapInteractorFollowVisual.InjectAllSnapInteractorFollowVisual(SnapInteractor snapInteractor)
Parameters
snapInteractor: SnapInteractor
Returns
void
InjectOptionalTransform ( transform )
Signature
void Oculus.Interaction.SnapInteractorFollowVisual.InjectOptionalTransform(Transform transform)
Parameters
transform: Transform
Returns
void