Developer's blog

VR Developer April Roundup: Open Tools, Smarter Profiling, and a Predictable Roadmap
This month's VR developer updates: Haptics Studio goes open source, Runtime Optimizer gets AI analysis, plus GDC VODs and OS v201 details.

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Accelerate VR Development with AI & Immersive Web SDK
Just describe your VR experience. An AI assistant builds, tests, and validates it for you, so you can focus entirely on creative vision and unique gameplay.
All, Apps, Design, Quest, Web VR, WebXR
GDC 2026 Highlights: What's Next on Meta Horizon OS
Catch up on GDC 2026: where VR is headed, what's new in Meta Horizon OS, and the tools and Store updates helping developers ship faster.
All, Apps, Design, GDC, Games, Quest, Unity, Unreal
The State of VR at GDC 2026: Building a Sustainable Future
Explore the state of VR from GDC 2026: stronger app discovery, growing Meta Quest usage, more $1M+ titles, and much more.
All, Design, Games, Hand tracking, Optimization, Quest, Unity, Unreal
Faster Builds, Smarter Discovery, and the LiveOps Playbook: What to Know After GDC Day 2
Explore Day 2 at GDC 2026: tools to speed up builds, optimize Store discovery, and learn LiveOps strategies from Gorilla Tag.
All, Apps, Design, GDC, Games, Optimization, Quest, Unity, Unreal
Highlights from Day 1 at GDC 2026: Hands, Agents, Performance & More
Explore GDC 2026 Day 1: hand tracking design, AI-assisted Unity workflows, and data-driven retention tips for VR developers building for Meta Horizon OS.
All, Apps, GDC, Games, Hand tracking, Quest, Unity, Unreal
The Live Service Checklist: Five Pillars for Building Successful Games
Discover the Live Service Checklist with best practices to acquire, engage, retain, monetize, and analyze players in Meta Horizon
Apps, Design, Entertainment, Games, Quest
Smoother Apps, Happier Users: Introducing FrameSync for Meta Horizon OS
Discover FrameSync on Meta Horizon OS: a new frame-timing algorithm that boosts smoothness, cuts stale frames, and lowers motion-to-photon latency.
All, Apps, Games, Quest
A Developer's Guide To Designing For Meta Quest's Four Gamer Segments
We surveyed 4,000 Meta Quest users and found 4 distinct gamer segments. Learn who they are, what they want, and how to design for each
All, Apps, Design, Games, Quest
Our Renewed Focus in 2026
Learn how we’re evolving VR and Worlds to give you clearer focus, better tools, and stronger long-term support as you build what’s next for Meta Quest and mobile.
All, Games, Unity