WhenActivated
: UnityEvent
[Get] |
Signature
UnityEvent Oculus.Interaction.ActiveStateUnityEventWrapper.WhenActivated |
WhenDeactivated
: UnityEvent
[Get] |
Signature
UnityEvent Oculus.Interaction.ActiveStateUnityEventWrapper.WhenDeactivated |
Awake
()
|
Signature
virtual void Oculus.Interaction.ActiveStateUnityEventWrapper.Awake() Returns void |
Start
()
|
Signature
virtual void Oculus.Interaction.ActiveStateUnityEventWrapper.Start() Returns void |
Update
()
|
Signature
virtual void Oculus.Interaction.ActiveStateUnityEventWrapper.Update() Returns void |
InjectActiveState
(
activeState
)
|
Signature
void Oculus.Interaction.ActiveStateUnityEventWrapper.InjectActiveState(IActiveState activeState) Parameters activeState: IActiveStateReturns void |
InjectAllActiveStateUnityEventWrapper
(
activeState
)
|
Signature
void Oculus.Interaction.ActiveStateUnityEventWrapper.InjectAllActiveStateUnityEventWrapper(IActiveState activeState) Parameters activeState: IActiveStateReturns void |
InjectOptionalEmitOnFirstUpdate
(
emitOnFirstUpdate
)
|
Signature
void Oculus.Interaction.ActiveStateUnityEventWrapper.InjectOptionalEmitOnFirstUpdate(bool emitOnFirstUpdate) Parameters emitOnFirstUpdate: boolReturns void |
InjectOptionalWhenActivated
(
whenActivated
)
|
Signature
void Oculus.Interaction.ActiveStateUnityEventWrapper.InjectOptionalWhenActivated(UnityEvent whenActivated) Parameters whenActivated: UnityEventReturns void |
InjectOptionalWhenDeactivated
(
whenDeactivated
)
|
Signature
void Oculus.Interaction.ActiveStateUnityEventWrapper.InjectOptionalWhenDeactivated(UnityEvent whenDeactivated) Parameters whenDeactivated: UnityEventReturns void |