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ActiveStateUnityEventWrapper Class

Extends MonoBehaviour
Exposes Unity events that broadcast state changes from an IActiveState component.

Properties

WhenActivated : UnityEvent
[Get]
Signature
UnityEvent Oculus.Interaction.ActiveStateUnityEventWrapper.WhenActivated
WhenDeactivated : UnityEvent
[Get]
Signature
UnityEvent Oculus.Interaction.ActiveStateUnityEventWrapper.WhenDeactivated

Protected Methods

Awake ()
Signature
virtual void Oculus.Interaction.ActiveStateUnityEventWrapper.Awake()
Returns
void
Start ()
Signature
virtual void Oculus.Interaction.ActiveStateUnityEventWrapper.Start()
Returns
void
Update ()
Signature
virtual void Oculus.Interaction.ActiveStateUnityEventWrapper.Update()
Returns
void

Methods

InjectActiveState ( activeState )
Signature
void Oculus.Interaction.ActiveStateUnityEventWrapper.InjectActiveState(IActiveState activeState)
Parameters
activeState: IActiveState
Returns
void
InjectAllActiveStateUnityEventWrapper ( activeState )
Signature
void Oculus.Interaction.ActiveStateUnityEventWrapper.InjectAllActiveStateUnityEventWrapper(IActiveState activeState)
Parameters
activeState: IActiveState
Returns
void
InjectOptionalEmitOnFirstUpdate ( emitOnFirstUpdate )
Signature
void Oculus.Interaction.ActiveStateUnityEventWrapper.InjectOptionalEmitOnFirstUpdate(bool emitOnFirstUpdate)
Parameters
emitOnFirstUpdate: bool
Returns
void
InjectOptionalWhenActivated ( whenActivated )
Signature
void Oculus.Interaction.ActiveStateUnityEventWrapper.InjectOptionalWhenActivated(UnityEvent whenActivated)
Parameters
whenActivated: UnityEvent
Returns
void
InjectOptionalWhenDeactivated ( whenDeactivated )
Signature
void Oculus.Interaction.ActiveStateUnityEventWrapper.InjectOptionalWhenDeactivated(UnityEvent whenDeactivated)
Parameters
whenDeactivated: UnityEvent
Returns
void