_pointIds
: List< int > |
Signature
List<int> Oculus.Interaction.PointableElement._pointIds |
_points
: List< Pose > |
Signature
List<Pose> Oculus.Interaction.PointableElement._points |
_selectingPointIds
: List< int > |
Signature
List<int> Oculus.Interaction.PointableElement._selectingPointIds |
_selectingPoints
: List< Pose > |
Signature
List<Pose> Oculus.Interaction.PointableElement._selectingPoints |
_started
: bool |
Signature
bool Oculus.Interaction.PointableElement._started |
AddNewPointsToFront
: bool
[Get][Set] |
Signature
bool Oculus.Interaction.PointableElement.AddNewPointsToFront |
ForwardElement
: IPointableElement
[Get] |
Signature
IPointableElement Oculus.Interaction.PointableElement.ForwardElement |
Points
: List< Pose >
[Get] |
Signature
List<Pose> Oculus.Interaction.PointableElement.Points |
PointsCount
: int
[Get] |
Signature
int Oculus.Interaction.PointableElement.PointsCount |
SelectingPoints
: List< Pose >
[Get] |
Signature
List<Pose> Oculus.Interaction.PointableElement.SelectingPoints |
SelectingPointsCount
: int
[Get] |
Signature
int Oculus.Interaction.PointableElement.SelectingPointsCount |
TransferOnSecondSelection
: bool
[Get][Set] |
Signature
bool Oculus.Interaction.PointableElement.TransferOnSecondSelection |
WhenPointerEventRaised
: Action< PointerEvent > |
Signature
Action<PointerEvent> Oculus.Interaction.PointableElement.WhenPointerEventRaised |
Awake
()
|
Signature
virtual void Oculus.Interaction.PointableElement.Awake() Returns void |
OnDisable
()
|
Signature
virtual void Oculus.Interaction.PointableElement.OnDisable() Returns void |
OnEnable
()
|
Signature
virtual void Oculus.Interaction.PointableElement.OnEnable() Returns void |
PointableElementUpdated
(
evt
)
|
Signature
virtual void Oculus.Interaction.PointableElement.PointableElementUpdated(PointerEvent evt) Parameters evt: PointerEventReturns void |
Start
()
|
Signature
virtual void Oculus.Interaction.PointableElement.Start() Returns void |
InjectOptionalForwardElement
(
forwardElement
)
|
Signature
void Oculus.Interaction.PointableElement.InjectOptionalForwardElement(IPointableElement forwardElement) Parameters forwardElement: IPointableElementReturns void |
ProcessPointerEvent
(
evt
)
|
Signature
virtual void Oculus.Interaction.PointableElement.ProcessPointerEvent(PointerEvent evt) Parameters evt: PointerEventReturns void |