_started
: bool |
Signature
bool Oculus.Interaction.HandConfidenceVisual._started |
Speed
: float
[Get][Set] |
Signature
float Oculus.Interaction.HandConfidenceVisual.Speed |
OnDisable
()
|
Signature
virtual void Oculus.Interaction.HandConfidenceVisual.OnDisable() Returns void |
OnEnable
()
|
Signature
virtual void Oculus.Interaction.HandConfidenceVisual.OnEnable() Returns void |
Start
()
|
Signature
virtual void Oculus.Interaction.HandConfidenceVisual.Start() Returns void |
InjectAllHandConfidenceVisual
(
hand
, handMaterialPropertyBlockEditor
)
|
Signature
void Oculus.Interaction.HandConfidenceVisual.InjectAllHandConfidenceVisual(IHand hand, MaterialPropertyBlockEditor handMaterialPropertyBlockEditor) Parameters hand: IHandhandMaterialPropertyBlockEditor: MaterialPropertyBlockEditorReturns void |
InjectHand
(
hand
)
|
Signature
void Oculus.Interaction.HandConfidenceVisual.InjectHand(IHand hand) Parameters hand: IHandReturns void |
InjectHandMaterialPropertyBlockEditor
(
handMaterialPropertyBlockEditor
)
|
Signature
void Oculus.Interaction.HandConfidenceVisual.InjectHandMaterialPropertyBlockEditor(MaterialPropertyBlockEditor handMaterialPropertyBlockEditor) Parameters handMaterialPropertyBlockEditor: MaterialPropertyBlockEditorReturns void |