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HandConfidenceVisual Class

Extends MonoBehaviour

Protected Fields

_started : bool
Signature
bool Oculus.Interaction.HandConfidenceVisual._started

Properties

Speed : float
[Get][Set]
Signature
float Oculus.Interaction.HandConfidenceVisual.Speed

Protected Methods

OnDisable ()
Signature
virtual void Oculus.Interaction.HandConfidenceVisual.OnDisable()
Returns
void
OnEnable ()
Signature
virtual void Oculus.Interaction.HandConfidenceVisual.OnEnable()
Returns
void
Start ()
Signature
virtual void Oculus.Interaction.HandConfidenceVisual.Start()
Returns
void

Methods

InjectAllHandConfidenceVisual ( hand , handMaterialPropertyBlockEditor )
Signature
void Oculus.Interaction.HandConfidenceVisual.InjectAllHandConfidenceVisual(IHand hand, MaterialPropertyBlockEditor handMaterialPropertyBlockEditor)
Parameters
hand: IHand
handMaterialPropertyBlockEditor: MaterialPropertyBlockEditor
Returns
void
InjectHand ( hand )
Signature
void Oculus.Interaction.HandConfidenceVisual.InjectHand(IHand hand)
Parameters
hand: IHand
Returns
void
InjectHandMaterialPropertyBlockEditor ( handMaterialPropertyBlockEditor )
Signature
void Oculus.Interaction.HandConfidenceVisual.InjectHandMaterialPropertyBlockEditor(MaterialPropertyBlockEditor handMaterialPropertyBlockEditor)
Parameters
handMaterialPropertyBlockEditor: MaterialPropertyBlockEditor
Returns
void