DetectionFrustums[Get] | |
float | DetectionDelay[Get] |
Pose | Origin[Get] |
TInteractable | ComputeCandidate ( InteractableRegistry< TInteractor, TInteractable > registry, TInteractor interactor, out Vector3 bestHitPoint ) Determines the best available interactable. |
DistantPointDetectorFrustums Oculus.Interaction.DistantCandidateComputer< TInteractor, TInteractable >.DetectionFrustums |
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No description available.
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float Oculus.Interaction.DistantCandidateComputer< TInteractor, TInteractable >.DetectionDelay |
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No description available.
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virtual Pose Oculus.Interaction.DistantCandidateComputer< TInteractor, TInteractable >.Origin |
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No description available.
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virtual TInteractable Oculus.Interaction.DistantCandidateComputer< TInteractor, TInteractable >.ComputeCandidate ( InteractableRegistry< TInteractor, TInteractable > registry, TInteractor interactor, out Vector3 bestHitPoint ) |
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Determines the best available interactable. |