DetectionDelay
: float
[Get][Set] |
Signature
float Oculus.Interaction.DistantCandidateComputer< TInteractor, TInteractable >.DetectionDelay |
DetectionFrustums
: DistantPointDetectorFrustums
[Get][Set] |
Signature
DistantPointDetectorFrustums Oculus.Interaction.DistantCandidateComputer< TInteractor, TInteractable >.DetectionFrustums |
Origin
: Pose
[Get] |
Signature
virtual Pose Oculus.Interaction.DistantCandidateComputer< TInteractor, TInteractable >.Origin |
ComputeCandidate
(
registry
, interactor
, bestHitPoint
)
|
Determines the best available interactable.
Signature
virtual TInteractable Oculus.Interaction.DistantCandidateComputer< TInteractor, TInteractable >.ComputeCandidate(InteractableRegistry< TInteractor, TInteractable > registry, TInteractor interactor, out Vector3 bestHitPoint) Parameters registry: InteractableRegistry< TInteractor, TInteractable >interactor: TInteractorbestHitPoint: out Vector3Returns TInteractable |