IsLocked
: bool
[Get] |
Signature
bool Oculus.Interaction.RigidbodyKinematicLocker.IsLocked |
LockKinematic
()
|
Locks to true the kinematic state of the attached Rigidbody.
This method increments an internal counter with each call and sets the Rigidbody to kinematic. It also saves the original kinematic state for restoration.
Signature
void Oculus.Interaction.RigidbodyKinematicLocker.LockKinematic() Returns void |
UnlockKinematic
()
|
Unlocks the kinematic state of the attached Rigidbody.
This method decrements the internal counter. When the counter reaches zero, it restores the Rigidbody to its original kinematic state.
Signature
void Oculus.Interaction.RigidbodyKinematicLocker.UnlockKinematic() Returns void |