ListLayout
()
|
Signature
Oculus.Interaction.ListLayout.ListLayout() |
WhenElementAdded
: Action< int > |
Signature
Action<int> Oculus.Interaction.ListLayout.WhenElementAdded |
WhenElementRemoved
: Action< int > |
Signature
Action<int> Oculus.Interaction.ListLayout.WhenElementRemoved |
WhenElementUpdated
: Action< int, bool > |
Signature
Action<int, bool> Oculus.Interaction.ListLayout.WhenElementUpdated |
Size
: float
[Get] |
Signature
float Oculus.Interaction.ListLayout.Size |
AddElement
(
id
, size
, target
)
|
Signature
void Oculus.Interaction.ListLayout.AddElement(int id, float size, float target=float.MaxValue) Parameters id: intsize: floattarget: floatReturns void |
GetElementPosition
(
id
)
|
Signature
float Oculus.Interaction.ListLayout.GetElementPosition(int id) Parameters id: intReturns float |
GetElementSize
(
id
)
|
Signature
float Oculus.Interaction.ListLayout.GetElementSize(int id) Parameters id: intReturns float |
GetTargetPosition
(
id
, target
, size
)
|
Signature
float Oculus.Interaction.ListLayout.GetTargetPosition(int id, float target, float size) Parameters id: inttarget: floatsize: floatReturns float |
MoveElement
(
id
, target
)
|
Signature
void Oculus.Interaction.ListLayout.MoveElement(int id, float target) Parameters id: inttarget: floatReturns void |
RemoveElement
(
id
)
|
Signature
void Oculus.Interaction.ListLayout.RemoveElement(int id) Parameters id: intReturns void |
UpdateElementSize
(
id
, size
)
|
Signature
void Oculus.Interaction.ListLayout.UpdateElementSize(int id, float size) Parameters id: intsize: floatReturns void |
ListElement
(
id
, size
)
|
Signature
Oculus.Interaction.ListLayout.ListElement.ListElement(int id, float size) Parameters id: intsize: float |
halfSize
: float |
Signature
float Oculus.Interaction.ListLayout.ListElement.halfSize |
id
: int |
Signature
int Oculus.Interaction.ListLayout.ListElement.id |
next
: ListElement |
Signature
ListElement Oculus.Interaction.ListLayout.ListElement.next |
pos
: float |
Signature
float Oculus.Interaction.ListLayout.ListElement.pos |
prev
: ListElement |
Signature
ListElement Oculus.Interaction.ListLayout.ListElement.prev |