_started
: bool |
Signature
bool Oculus.Interaction.InteractableTriggerBroadcaster._started |
WhenTriggerEntered
: Action< IInteractable, Rigidbody > |
Signature
Action<IInteractable, Rigidbody> Oculus.Interaction.InteractableTriggerBroadcaster.WhenTriggerEntered |
WhenTriggerExited
: Action< IInteractable, Rigidbody > |
Signature
Action<IInteractable, Rigidbody> Oculus.Interaction.InteractableTriggerBroadcaster.WhenTriggerExited |
FixedUpdate
()
|
Signature
virtual void Oculus.Interaction.InteractableTriggerBroadcaster.FixedUpdate() Returns void |
OnDestroy
()
|
Signature
virtual void Oculus.Interaction.InteractableTriggerBroadcaster.OnDestroy() Returns void |
OnDisable
()
|
Signature
virtual void Oculus.Interaction.InteractableTriggerBroadcaster.OnDisable() Returns void |
OnEnable
()
|
Signature
virtual void Oculus.Interaction.InteractableTriggerBroadcaster.OnEnable() Returns void |
OnTriggerStay
(
collider
)
|
Signature
virtual void Oculus.Interaction.InteractableTriggerBroadcaster.OnTriggerStay(Collider collider) Parameters collider: ColliderReturns void |
Start
()
|
Signature
virtual void Oculus.Interaction.InteractableTriggerBroadcaster.Start() Returns void |
InjectAllInteractableTriggerBroadcaster
(
interactable
)
|
Signature
void Oculus.Interaction.InteractableTriggerBroadcaster.InjectAllInteractableTriggerBroadcaster(IInteractable interactable) Parameters interactable: IInteractableReturns void |
InjectInteractable
(
interactable
)
|
Signature
void Oculus.Interaction.InteractableTriggerBroadcaster.InjectInteractable(IInteractable interactable) Parameters interactable: IInteractableReturns void |
ForceGlobalUpdateTriggers
()
|
Signature
static void Oculus.Interaction.InteractableTriggerBroadcaster.ForceGlobalUpdateTriggers() Returns void |