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Overview
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Developing Apps for Horizon OS
Set Up Unity
Set Up Your Device
Explore Features with Building Blocks
Simulate Builds with XR Simulator
Unity and OpenXR Compatibility
Add User Input and Interactions
Overview
Meta XR Core SDK
Meta XR Core SDK Overview
Meta XR Core SDK Samples
Interactions
Interaction SDK Overview
Get Started with Interaction SDK
Add an Interaction with Quick Actions
Use Interaction SDK with Unity XR
OpenXR Hand Skeleton
Overview
OpenXR Upgrade Dialog
Upgrade Custom Components
The Cameraless Rig Prefab
Use Custom Hand Models
Samples
Example Scenes
Feature Scenes
ComprehensiveRigExample Scene
ConcurrentHandsControllersExamples Scene
Architecture
Overview
Interactors
Interactables
Interactor Interactable Lifecycle
Interactor Groups
Active State
Overview
Use Active State
Input Data
Pointer Lifecycle
Pointer Events
Use Data
Features
Grabbing Objects
Grab
Hand Grab
Controller Grab
Grab with Controller Driven Hands
HandGrabExamples Scene
Grab Best Practices
Grab Troubleshooting
Distance Grab
Distance Hand Grab
Distance Controller Grab
Distance Grab with Controller Driven Hands
Create Ghost Reticles
DistanceGrabExamples Scene
Touch Grab
Touch Hand Grab
TouchGrabExamples Scene
Snapping Objects
Snap Interactions
Create Snap Interactions
SnapExamples Scene
Using Objects
HandGrab Use
HandGrabUseExamples Scene
Grabbables
Grabbable
TransformerExamples Scene
Custom Poses
Create a Hand Grab Pose (PC)
Create a Hand Grab Pose (Mac)
Movement Providers
Physics Components
Poking Objects
Poke Interactions
PokeExamples Scene
Casting Rays
Ray Interactions
RayExamples Scene
Moving in the World
Locomotion Overview
Teleport Interactions
Turn Interactions
Slide Interactions
Step Interactions
Gating Locomotion
Microgestures for Locomotion
Locomotion Events
Create Locomotion Interactions
Character Controllers for Locomotion
Locomotion Comfort
LocomotionExamples Scene
Creating UIs
UI Set
Create UI
Pointable
Unity Canvas Integration
Curved Canvas
Surface
Surface Patch
Detecting Poses
Build Custom Hand Pose
Hand Pose Selector Recorder
Hand Pose Detection
Body Pose Detection
Compare Body Poses
PoseExamples Scene
GestureExamples Scene
BodyPoseDetectionExamples Scene
Handling Events
Audio
Event Wrappers
Secondary Interactions
Working with Hands
Hand Physics Capsules
Hand Visual
Get Hand Bone Position
Debug Gizmos
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Overview
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Render Controllers at Runtime
Touch Pro Controllers
Touch Plus Controllers
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Hands Setup
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Wide Motion Mode
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Overview
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Networking
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Natural Facial Expressions and Eye Tracking Samples
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Overview
Tracked Keyboard with Interaction SDK Sample
Voice Input
Overview
Integrating Voice SDK
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Voice Command
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Enable App Voice Experiences with Built-In NLP
Add Voice Experiences with Custom NLP
Add Live Understanding to Your App
Activation
Providing Voice Transcriptions
Providing Visual Feedback
Conduit
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Built-In NLP
Overview
Built-in Intents
Built-in Entities
Built-in Traits
Dynamic Entities
Overview
Implementing Dynamic Entities
Dynamic Entities Based on GameObject Lifecycle
Supporting Oculus Parties
Dictation
Text-to-Speech (TTS)
Overview
TTS Voice Customization
TTS Cache Options
Preloading TTS Files
Composer
Overview
Key Components of Composer
Creating a Composer-based Scene
Demo Scenes
Tutorial - Receive Basic Voice Input
Best Practices
Known Issues
Haptics
Overview
Create
Haptics Studio
Get Started
Feature Walkthrough
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Integrate
Haptics SDK
Get Started
Add Haptics
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Other Runtime APIs
Spatial Audio
Overview
Features
Unity Spatializer Plugin
Requirements and Setup
Main Features
Spatialization
Acoustics
Ambisonics
Getting Started Tutorial
Samples
Samples Overview
Ambisonics Tutorial
Troubleshooting
FMOD Spatializer Plugin
Overview
Getting Started
Features
Spatialization
Acoustics
Ambisonics
Tutorial
Troubleshooting
Wwise Sink Plugin
Overview
Getting Started
Features
Spatialization
Acoustics
Ambisonics
Unity Integration
Parameter Reference
Troubleshooting
Acoustic Ray Tracing
Overview
Getting Started
Features
Geometry
Maps
Materials
Control Zones
Project Settings
Best Practices
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Mixed Reality
Mixed Reality Utility Kit
Overview
Get Started
Features
Overview
Placing Content in Your Space
Scene Understanding
Managing the Scene using MRUK
Working with Scene Data
Visualizing the Scene
Environment Raycasting
Dynamic Spawning
Navigating in the Scene
Having Fun with Destructible Mesh
User Safety
Using the SpaceMap
Decorating the Room
Testing your Implementation
Samples
Overview
Passthrough Relighting Sample
Passthrough
Overview
Get Started
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Overview
Passthrough AR
Occlusions
Passthrough Windows
Surface Projected Passthrough
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Basic Tutorial with Building Blocks
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Color LUT Tutorial
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Samples
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Passthrough with Multiple Features
Overlay Passthrough
Additional Resources
Best Practices
Troubleshooting
Create Depth Perception
Overview
Occlusions
Overview
Get Started
Advanced Usage
Hands Removal
Samples and Support
API Reference
Unity’s XR.Oculus Usage
Troubleshooting and FAQ
Manage Scenes
Overview
Features
Spatial Data Permission
Use the Scene Model
Access Scene data with OVRAnchor
Samples
Overview
Mixed Reality Sample
Custom Scene Manager Sample
Troubleshooting
Best Practices
Migrate to MR Utility Kit
Deprecated
Get Started with OVRSceneManager
Use OVRSceneManager
Colocation
Overview
Tips, Tricks, and FAQ
Use Spatial Anchors
Overview
Getting Started
Spatial Anchors
Shared Spatial Anchors
Tutorial
Shared Spatial Anchors Sample
Best Practices
Shared Spatial Anchors Troubleshooting
Use Space Sharing
Overview
Getting Started
Trackables
Passthrough Camera
Overview
Implementation using WebCamTexture
Unity Sentis
Colocation Discovery
Mixed Reality Experience and Use Cases
Asynchronous Tasks
Platform Solutions
Overview
Get Started
Getting Started Guide
Set Up for Platform Development
Set Up Platform Entitlements
Server-to-Server API Basics
Multiplayer Features
Multiplayer Overview
Multiplayer Enablement
Multiplayer Building Blocks
Destinations
Group Presence
Invite to App
Testing and Use Cases
Invite Link
Quick Invites
App to App Travel
Roster
Rejoin
Invokable Error Dialogs
Networking with Photon
SharedSpaces Multiplayer Showcase
Test Cases
Multiplayer Testing
Multiplayer Testing with Quest Link
Multiplayer Testing with Quest Link and Meta XR Simulator
Multiplayer Testing Tool
User Engagement
User Engagement Overview
User Notifications
Overview
Create User Notifications
Event-Based Notifications
Analytics
Developer Posts
Leaderboards
Leaderboards Client APIS
Leaderboard Server APIs
Events
Achievements
Challenges
Challenges Client APIs
Challenges Server APIs
Share Content from Meta Quest Apps
Monetization
Monetization Overview
Add-ons - DLC and IAP
Add-ons Purchase Integration
Add-ons Server APIs
Testing Add-ons
Subscriptions
Server APIs for Subscriptions
Social Features
Social Features Overview
Blocking
Parties and Party Chat
Parties and Party Chat
Mic Switcher
User Info, Friends and Relationships
Overview
Verify the User
Enable Friend Requests (Mobile)
Managed Accounts
Managed Account API Overview
User Management
User Management Overview
Entitlement Check
Cross-Play with Federated Authentication
Overview
API Reference
Create Federated User
Delete Federated User
Generate Federated User Access Token
Read Federated User
Read Federated Users
Update Federated User
Account Linking
Language Packs
Security
Security Overview
Attestation API
Get Age Category API
Accessibility
Lying Down Mode
Quest Tools
Quest Tools Overview
App Deep Linking
System Deep Linking
In App Update APIs
Asset Files to Manage Download Size
Cloud Storage
Cloud Backup
Save Game Best Practices
Cross-Device Development with App Groupings
Webhooks
Sample Apps
Platform Reference
Platform Release Notes Archive
Integrate Meta Avatars
Overview
Configure App
Configure Unity Project
Upgrade Guide to V29+
Avatars SDK Manager Prefab
Avatars Editor Integration
OvrAvatarEntity
Loading Avatars
Gaze Targets
Avatar Input Tracking
Custom Hand Poses
Custom Input Handling
Adding Face and Eye Pose
Networking Avatars
Locomotion
Socket Attachables
Optimization
Cross-Play
Shaders
Best Practices
Samples
Enhance the User Interface
Camera Features
Configure Meta XR Camera Settings
Add a Splash Screen
Mixed Reality Capture
Spectator Camera for Casting
The Boundary System
Create Interactive Boundaries
Boundaryless
UI Features
Enable Focus Awareness
Enable System Keyboard Overlay
Oculus Dash in Unity
Display and Rendering Capabilities
Fixed Foveated Rendering
Eye Tracked Foveated Rendering
Set Display Refresh Rates
Enable Phase Sync
Enable Multiview
Enable Late Latching
VR Compositor Layers
Single Pass Stereo Rendering and Stereo Instancing
Set Specific Color Space
Asymmetric FOV FAQ
Application SpaceWarp Developer Guide
Forward+ Rendering
Graphics Jobs
Vulkan Subpasses
Performance and Optimization
Testing and Performance Analysis
Best Practices
Operating system
CPU and GPU levels
OpenXR, VRAPI, and LibOVR
OpenGL ES and Vulkan
Compatibility mode
Graphics subsystems
Render Scale
Fixed Foveated Rendering (FFR)
App spacewarp
Compositor
Compositor layers
Graphics architecture
Mobile GPUs and tiled rendering
Mobile GPUs and improved algorithms
Mobile GPUs and impaired algorithms
Boosting CPU and GPU Levels
Accurately Measure an App's Per-Frame GPU Cost
Advanced GPU Pipelines and Loads, Stores, and Passes
Basic Optimization Workflow for Meta Quest Apps
Draw Call Cost Analysis for Meta Quest
Dynamic Resolution
Open World Games and Asset Streaming
Unity Iteration Speed Best Practices
Using RenderDoc Meta Fork to Optimize Your App - Part 1
Using RenderDoc Meta Fork to Optimize Your App - Part 2
Build and Test
Build
Project Configuration
Build Configuration
Optimize Build Iterations and Use Quick Scene Preview
Strip Unused Shaders
Cubemap Screenshots
Cross-Platform Development
Application lifecycle handling
Test
Use Meta Quest Scriptable Testing Services to Enable E2E Testing
Using AutoDriver to Record Inputs
Vulkan Validation Layers
Developer Tools
Meta XR Packages
In-Editor Tools
Project Setup Tool
XR Plugin Management
Building Blocks
Immersive Debugger
HMD Motion Emulation
Meta Quest Developer Hub
Overview
Get Started
Manage Your Headset
Set Up Headset with MQDH
Debugging Tools
Create Custom Command
Performance Analyzer and Metrics
Overview
How to Take Perfetto Traces
Layer Visibility Control
Explore File Manager
Add, Remove, and Switch Between Multi-User Accounts
MQDH Downloads
Deploy Build on Headset
Troubleshooting MQDH
Submit and Track Bugs and Feature Requests
Link
Meta XR Simulator
Overview
Get Started
Interaction Simulation
Simulate User Input from Keyboard, Mouse, and Xbox Game Controllers
Simulate User Input from Meta Quest Controllers
Simulate a Mixed Reality Environment
Test Rooms
Overview
Built-in Rooms
Build your room in the Synthetic Environment Builder
Build your room in JSON
Overview
Exporting rooms from headset
Room JSON Syntax
Record and Replay
Multiplayer Testing
Automated Testing
Overview
Zero-code Automation Testing
Programmatic Automation Testing
Hybrid Automation Testing
Test App with Different Room Layouts (Synthetic Environments)
Automate Multiplayer Testing
Body Tracking
Hand Tracking
Logs
Android Tools
Collect VrApi Logs with Logcat
Overview
Logcat Stats Definitions
Configure Android System Properties
Android Debug Bridge for Meta Quest
Performance Tools
Unity Profiler
RenderDoc Meta Fork
Overview
Taking and Loading a Capture
Performing a Render Stage Trace
Performing a Draw Call Trace
Accessing Vulkan Shader Stats
Recommended Settings
Draw Call Metrics
OVR Metrics Tool
Overview
OVR Metrics Tool Stats Definition Guide
Best Practices - OVR Metrics Tool for Non-Engineers
gpumeminfo
ovrgpuprofiler
Simpleperf
Publish Your App
Prepare Your App for Publishing
Generate the Android Manifest File
Upload App from Unity
Sample Projects
Overview
UPM Package Samples
Starter Samples
Overview
CustomControllers
CustomHands
Hand Tracking
Locomotion
OVROverlay
Overlay Passthrough
Passthrough
Shared Scene
Shared Spatial Anchors
Spatial Anchors
StartScene
Stereo180Video
Mixed Reality Motifs
Mixed Reality Motifs Overview
Passthrough Transitioning
Shared Activities in Mixed Reality
Instant Content Placement
Colocated Experiences
Showcases
SharedSpaces Showcase
Social Game Showcase
Discover Showcase
Overview
Set up the Colocation Package
Deep Dive into the Colocation Package
Scene Integration in DroneRage
Passthrough API in DroneRage
Interaction SDK Integration in DroneRage
Discover and DroneRage FAQ
Example Scenes
Learn More
Archive
Overview
Import Oculus Integration SDK (Legacy)
Oculus Integration SDK Sample Framework (Legacy)
Interaction SDK Tutorials (Legacy)
Overview
Create Grab Interactions
Create Distance Grab Interactions
Create Poke Interactions
Create Ray Interactions
Use Ray Interaction with UI
Throw an Object
Oculus Audio SDK (EOL)
Overview
Oculus Spatializer Features
Oculus Native Spatializer
Requirements and Setup
Explore Sample Scene
Apply Spatialization
Dynamic Room Modeling
Play Ambisonic Audio
Audio Propagation (Beta)
Manage Sound Effects with Oculus Audio Manager
Oculus Spatializer for Wwise
Set Up Oculus Spatializer for Wwise
Use Oculus Spatializer for Wwise
Configure Target Platforms for Wwise
Integrate Oculus Spatializer
Oculus Spatializer for FMOD Integration
Set Up Oculus Spatializer for FMOD
Use Oculus Spatializer and Ambisonics in FMOD Studio
Oculus Spatial Reverb
Install with FMOD Studio Unity Integration
Oculus Lipsync
Overview
Viseme Reference
Use Oculus Lipsync
Precompute Visemes to Save CPU
Explore Sample Scene
Oculus Audio Profiler
Overview
Set up Profiler
Profile Spatialized Audio
Oculus Audio Loudness Meter
Overview
Set up Loudness Meter
Measure Loudness
Meta Avatars SDK Quest 1 Support (Retired)
Oculus VST Spatializer for DAWs Integration (Retired)
Oculus VST Spatializer for DAWs Integration Guide (Retired)
Overview (Retired)
Use Oculus Plugin (Retired)
VST Options and Parameters (Retired)
3D Visualizer (Retired)
DAW-Specific Notes (Retired)
Legal Notifications (Retired)
Oculus AAX Spatializer for DAWs Integration (Retired)
Oculus AAX Spatializer for DAWs Integration Guide (Retired)
Overview (Retired)
Use Plugin (Retired)
Track Parameters (Retired)
3D Visualizer (Retired)
Archived Platform Solutions
Matchmaking (Deprecated)
Introduction to Matchmaking (Deprecated)
Matchmaking API (Deprecated)
Implement Matchmaking (Deprecated)
Refine Matchmaking (Deprecated)
Test and Tune Matches (Deprecated)
Group Launch (Deprecated)
Peer-to-Peer Networking (Deprecated)
Rooms (Deprecated)
Rooms Client APIs (Deprecated)
Server APIs for Moderated Rooms (Deprecated)
Peer to Peer Voice Chat (VoIP) (Deprecated)
Tracked Keyboard (Deprecated)
Overview (Deprecated)
Get Started (Deprecated)
Integrate OVRTrackedKeyboard Prefab (Deprecated)
Debug Tracked Keyboard-Enabled Apps with Link (Deprecated)
Tracked Keyboard Sample (Deprecated)
Virtual Keyboard (Deprecated)
Overview (Deprecated)
Getting Started (Deprecated)
Sample Overview (Deprecated)
Integrating the OVRVirtualKeyboard Prefab (Deprecated)
Custom Integrations and Best Practices (Deprecated)
FAQ (Deprecated)
Archived Developer Tools
GPU Systrace (Deprecated)
Cloud Saves API (Deprecated)
Cloud Saves Deprecation
Code samples
Downloads
Release notes
Supported platforms
Downloads
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UNITYMeta XR Simulator
Meta XR Simulator is a lightweight OpenXR runtime built for developers and enables you to simulate Meta VR devices and features on the API level. This is the Unity integration and contains the OpenXR runtime, configuration files a...
Developer Tools, Tools
Learn more
UNITYMeta Horizon OS UI Set
The Meta Horizon OS UI Set is a collection of essential user interface components designed for immersive experiences. It is available for download in both Meta XR Interaction SDK Unity and Figma.
Learn more
UNITYMeta XR Simulator (Windows)
Meta XR Simulator is a lightweight OpenXR runtime built for developers and enables you to simulate Meta VR devices and features on the API level. This contains the OpenXR runtime library, configuration files and supporting binarie...
Developer Tools, Native Windows, Supporting Packages, Tools
Learn more
UNITYMeta XR Simulator (Mac ARM)
Meta XR Simulator is a lightweight OpenXR runtime built for developers and enables you to simulate Meta VR devices and features on the API level. This contains the OpenXR runtime library, configuration files and supporting binarie...
Developer Tools, Mac OS, Tools
Learn more
UNITYRenderDoc Meta Fork for Mac
Debug graphics during development for Meta Quest devices. See the way your app’s engine determined how a scene should be rendered for a single frame.
Developer Tools, Mac OS, Tools
Learn more
UNITYMeta Quest Hardware Art
Includes files for device controllers and illustrations for documentation. See "Oculus lineart attribution.txt" for attribution requirements.
Misc, Native Windows
Learn more
UNITYMeta XR Audio SDK Unity
Meta XR Audio SDK for Unity provides comprehensive spatial audio features for immersive applications, including a spatial audio renderer with HRTF, ambisonic audio playback, and room acoustics for creating immersive environments.
Audio
Learn more
UNITYMeta Haptics SDK for Unity
The Meta XR Haptics SDK for Unity provides a high-level, media based API for playing and modulating haptic clips authored in Haptics Studio on Quest controllers.
Learn more
UNITYMeta Haptics Studio for Windows
Meta Haptics Studio is a desktop application and companion VR application. It allows you to design and audition haptic clips, which can be exported and played in your app via the Meta XR Haptics SDK.
Developer Tools, Tools
Learn more
UNITYMeta Haptics Studio for Mac
Meta Haptics Studio is a desktop application and companion VR application. It allows you to design and audition haptic clips, which can be exported and played in your app via the Meta Haptics SDK.
Developer Tools, Tools
Learn more
UNITYRenderDoc Meta Fork for Windows
Debug graphics during development for Meta Quest devices. See the way your app’s engine determined how a scene should be rendered for a single frame.
Developer Tools, Native Windows, Tools
Learn more
UNITYMeta XR MR Utility Kit (UPM)
MRUK provides a rich set of utilities/tools on top of Scene API to perform common operations when building spatially-aware apps. This makes it quick and easy to program against the physical world and allows the developer to focus ...
Learn more
UNITYMeta XR All-in-One SDK (UPM)
Meta XR All-in-One SDK is a wrapper package that depends on the latest version of all Meta XR SDKs, making it easy to get started with VR development.
Core Packages
Learn more
UNITYMeta XR Simulator - Synthetic Environment Builder
The Synthetic Environment Builder lets you use your own synthetic environment for mixed reality simulation in the Meta XR Simulator. It is a UPM package that you can import into your Unity project containing a synthetic environmen...
Developer Tools, Tools
Learn more
UNITYMeta XR Voice SDK (UPM)
Meta Voice SDK enables natural voice interactions for AR/VR apps, powered by Wit.ai.
Learn more
UNITYMeta XR Voice SDK Dictation (UPM)
Meta Voice SDK - Dictation enables your app to efficiently transcribe speech to text in real time with better recognition results using immersive voice commands.
Learn more
UNITYMeta XR Voice SDK Composer (UPM)
Meta Voice SDK - Composer provides support for Composer, a feature in Wit.ai for visually designing interactive conversations in a graph-based dialogue designer.
Learn more
UNITYMeta XR Voice SDK Telemetry (UPM)
Meta Voice SDK - Telemetry provides insights into the operation of the VoiceSDK and its related packages so that we can improve the experience for everyone.
Learn more
UNITYMeta XR Audio SDK (UPM)
Meta XR Audio SDK provides comprehensive spatial audio features for immersive applications, including a spatial audio renderer with HRTF, ambisonic audio playback, and room acoustics for creating immersive environments.
Learn more
UNITYMeta XR Interaction SDK OVR Samples (UPM)
The Meta XR Interaction SDK OVR Samples package contains sample scenes, prefabs, and art assets for Interaction SDK, using OVR variants of the player rig.
Learn more
UNITYMeta XR Interaction SDK (UPM)
The Meta XR Interaction SDK package allows Interaction SDK to interface with OVRPlugin. Use this package if you are using OVRPlugin or the Utilities package.
Learn more
UNITYMeta XR Interaction SDK Essentials (UPM)
Meta XR Interaction SDK Essentials provides the core implementations of all the provided interaction models along with necessary shaders, materials, and prefabs.
Learn more
UNITYMeta XR Platform SDK (UPM)
Meta XR Platform SDK provides features to help create social VR applications. Add Matchmaking, DLC, In-App Purchases, Cloud Storage, and more to your experience using the individual components of the SDK.
Learn more
UNITYMeta XR Core SDK (UPM)
Meta XR Core SDK provides the latest features to create immersive experiences for Meta XR devices.
Learn more
UNITYMeta XR Simulator Samples
The Meta XR Simulator Samples package includes some sample VR assets to help you get started with Meta XR Simulator.
Developer Tools, Tools
Learn more
UNITYMeta XR Audio SDK FMOD
Meta XR Audio SDK for FMOD provides comprehensive spatial audio features for immersive applications, including a spatial audio renderer with HRTF, ambisonic audio playback, and room acoustics for creating immersive environments.
Audio
Learn more
UNITYMeta XR Audio SDK Wwise
Meta XR Audio SDK for Wwise provides comprehensive spatial audio features for immersive applications, including a spatial audio renderer with HRTF, ambisonic audio playback, and room acoustics for creating immersive environments.
Audio
Learn more
UNITYOculus Integration SDK (Legacy)
Oculus Integration SDK has been replaced by Meta XR UPM packages as of v59. Please download the UPM packages instead. The latest Oculus Integration SDK for Unity packages OVRPlugin, Interaction SDK (Experimental), Platform SDK, V...
Core Packages
Learn more
UNITYOculus Voice SDK
The Voice SDK for Unity provides support to develop voice-enabled apps in Unity.
Learn more
UNITYMeta Avatars SDK
Enhance presence and immersion with Meta Avatars SDK. Give users a unique sense of self with advanced body tracking and modularized full-bodied torsos.
Learn more
UNITYOculus Spatializer FMOD
Build realistic audio environments by adding HRTF-based spatialization and room modeling in FMOD.
Audio, Native Windows
Learn more
UNITYOculus Audio Loudness Meter
Measure the overall loudness of your audio mix and use integral functions and gates to measure loudness over time. This tool is only supported on Windows.
Audio, Native Windows
Learn more
UNITYOculus Spatializer DAW Win
Provides Windows VST and AAX plugins to preview audio using room modeling within a digital audio workstation (DAW).
Audio, Native Windows
Learn more
UNITYAutoDriver Batch Files
Parameter documentation to use with AutoDriver to record and play back inputs on Quest and Quest 2 for automated testing when user input is required.
Developer Tools, Tools
Learn more
UNITYOculus Lipsync Unity
Sync mouth movements or other digital assets to speech sounds from pre-recorded audio or live microphone input in Unity.
Audio
Learn more
UNITYMeta Quest Developer Hub for Windows
Streamline app development for Meta Quest devices with the essential Meta Quest Developer Hub (MQDH) desktop companion tool for Windows.
Developer Tools, Tools
Learn more
UNITYMeta Quest Developer Hub for Mac
Streamline app development for Meta Quest devices with the essential Meta Quest Developer Hub (MQDH) desktop companion tool for Mac.
Developer Tools, Tools
Learn more
UNITYOculus Spatializer Unity
Build realistic audio environments by adding HRTF-based spatialization and room modeling in Unity.
Audio
Learn more
UNITYOculus Ambisonics Starter Pack
Generate immersive audio with AmbiX WAV files for ambient soundscapes.
Audio, Native Windows
Learn more
UNITYOculus Spatializer Wwise
Build realistic audio environments by adding HRTF-based spatialization and room modeling in Wwise.
Audio, Native Windows
Learn more
UNITYOculus Spatializer Native
Build realistic audio environments by adding HRTF-based spatialization and room modeling in Native.
Audio, Native Windows
Learn more
UNITYOculus ADB Drivers
ADB Drivers are required when using ADB with Meta Quest devices.
Developer Tools, Tools
Learn more
UNITYOculus Spatializer DAW Mac
Provides Mac VST and AAX plugins to preview audio using room modeling within a digital audio workstation (DAW).
Audio
Learn more