Active
: bool
[Get] |
Signature
bool Oculus.Interaction.ActiveStateToggle.Active |
Precedence
: StatePrecedence
[Get][Set] |
Signature
StatePrecedence Oculus.Interaction.ActiveStateToggle.Precedence |
Awake
()
|
Signature
virtual void Oculus.Interaction.ActiveStateToggle.Awake() Returns void |
Start
()
|
Signature
virtual void Oculus.Interaction.ActiveStateToggle.Start() Returns void |
InjectAllActiveStateToggle
(
on
, off
)
|
Signature
void Oculus.Interaction.ActiveStateToggle.InjectAllActiveStateToggle(IActiveState on, IActiveState off) Parameters on: IActiveStateoff: IActiveStateReturns void |
InjectOff
(
activeState
)
|
Signature
void Oculus.Interaction.ActiveStateToggle.InjectOff(IActiveState activeState) Parameters activeState: IActiveStateReturns void |
InjectOn
(
activeState
)
|
Signature
void Oculus.Interaction.ActiveStateToggle.InjectOn(IActiveState activeState) Parameters activeState: IActiveStateReturns void |
| Member |
|---|
On |
Off |