Awake
()
|
Signature
virtual void Oculus.Interaction.PressureBreakable.Awake() Returns void |
Start
()
|
Signature
virtual void Oculus.Interaction.PressureBreakable.Start() Returns void |
Update
()
|
Signature
virtual void Oculus.Interaction.PressureBreakable.Update() Returns void |
BeginUse
()
|
Signature
void Oculus.Interaction.PressureBreakable.BeginUse() Returns void |
ComputeUseStrength
(
strength
)
|
Signature
float Oculus.Interaction.PressureBreakable.ComputeUseStrength(float strength) Parameters strength: floatReturns float |
EndUse
()
|
Signature
void Oculus.Interaction.PressureBreakable.EndUse() Returns void |