CandidateProperties
: override object
[Get] |
Signature
override object Oculus.Interaction.BestSelectInteractorGroup.CandidateProperties |
HasCandidate
: override bool
[Get] |
Signature
override bool Oculus.Interaction.BestSelectInteractorGroup.HasCandidate |
HasInteractable
: override bool
[Get] |
Signature
override bool Oculus.Interaction.BestSelectInteractorGroup.HasInteractable |
HasSelectedInteractable
: override bool
[Get] |
Signature
override bool Oculus.Interaction.BestSelectInteractorGroup.HasSelectedInteractable |
ShouldHover
: override bool
[Get] |
Signature
override bool Oculus.Interaction.BestSelectInteractorGroup.ShouldHover |
ShouldSelect
: override bool
[Get] |
Signature
override bool Oculus.Interaction.BestSelectInteractorGroup.ShouldSelect |
ShouldUnhover
: override bool
[Get] |
Signature
override bool Oculus.Interaction.BestSelectInteractorGroup.ShouldUnhover |
ShouldUnselect
: override bool
[Get] |
Signature
override bool Oculus.Interaction.BestSelectInteractorGroup.ShouldUnselect |
Disable
()
|
Signature
override void Oculus.Interaction.BestSelectInteractorGroup.Disable() Returns override void |
Enable
()
|
Signature
override void Oculus.Interaction.BestSelectInteractorGroup.Enable() Returns override void |
Hover
()
|
Signature
override void Oculus.Interaction.BestSelectInteractorGroup.Hover() Returns override void |
InjectAllInteractorGroupBestSelect
(
interactors
)
|
Signature
void Oculus.Interaction.BestSelectInteractorGroup.InjectAllInteractorGroupBestSelect(List< IInteractor > interactors) Parameters interactors: List< IInteractor >Returns void |
Preprocess
()
|
Signature
override void Oculus.Interaction.BestSelectInteractorGroup.Preprocess() Returns override void |
Process
()
|
Signature
override void Oculus.Interaction.BestSelectInteractorGroup.Process() Returns override void |
Select
()
|
Signature
override void Oculus.Interaction.BestSelectInteractorGroup.Select() Returns override void |
Unhover
()
|
Signature
override void Oculus.Interaction.BestSelectInteractorGroup.Unhover() Returns override void |
Unselect
()
|
Signature
override void Oculus.Interaction.BestSelectInteractorGroup.Unselect() Returns override void |