Active
: bool
[Get] |
Signature
bool Oculus.Interaction.GameObjectActiveState.Active |
SourceActiveSelf
: bool
[Get][Set] |
Signature
bool Oculus.Interaction.GameObjectActiveState.SourceActiveSelf |
Start
()
|
Signature
virtual void Oculus.Interaction.GameObjectActiveState.Start() Returns void |
InjectAllGameObjectActiveState
(
sourceGameObject
)
|
Signature
void Oculus.Interaction.GameObjectActiveState.InjectAllGameObjectActiveState(GameObject sourceGameObject) Parameters sourceGameObject: GameObjectReturns void |
InjectSourceGameObject
(
sourceGameObject
)
|
Signature
void Oculus.Interaction.GameObjectActiveState.InjectSourceGameObject(GameObject sourceGameObject) Parameters sourceGameObject: GameObjectReturns void |