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GameObjectActiveState Class

Extends MonoBehaviour

Properties

Active : bool
[Get]
Signature
bool Oculus.Interaction.GameObjectActiveState.Active
SourceActiveSelf : bool
[Get][Set]
Signature
bool Oculus.Interaction.GameObjectActiveState.SourceActiveSelf

Protected Methods

Start ()
Signature
virtual void Oculus.Interaction.GameObjectActiveState.Start()
Returns
void

Methods

InjectAllGameObjectActiveState ( sourceGameObject )
Signature
void Oculus.Interaction.GameObjectActiveState.InjectAllGameObjectActiveState(GameObject sourceGameObject)
Parameters
sourceGameObject: GameObject
Returns
void
InjectSourceGameObject ( sourceGameObject )
Signature
void Oculus.Interaction.GameObjectActiveState.InjectSourceGameObject(GameObject sourceGameObject)
Parameters
sourceGameObject: GameObject
Returns
void