ChanceToPlay
: float
[Get][Set] |
Signature
float Oculus.Interaction.AudioTrigger.ChanceToPlay |
Loop
: bool
[Get][Set] |
Signature
bool Oculus.Interaction.AudioTrigger.Loop |
Pitch
: float
[Get][Set] |
Signature
float Oculus.Interaction.AudioTrigger.Pitch |
PitchRandomization
: MinMaxPair
[Get][Set] |
Signature
MinMaxPair Oculus.Interaction.AudioTrigger.PitchRandomization |
Spatialize
: bool
[Get][Set] |
Signature
bool Oculus.Interaction.AudioTrigger.Spatialize |
Volume
: float
[Get][Set] |
Signature
float Oculus.Interaction.AudioTrigger.Volume |
VolumeRandomization
: MinMaxPair
[Get][Set] |
Signature
MinMaxPair Oculus.Interaction.AudioTrigger.VolumeRandomization |
Start
()
|
Signature
virtual void Oculus.Interaction.AudioTrigger.Start() Returns void |
InjectAllAudioTrigger
(
audioSource
, audioClips
)
|
Signature
void Oculus.Interaction.AudioTrigger.InjectAllAudioTrigger(AudioSource audioSource, AudioClip[] audioClips) Parameters audioSource: AudioSourceaudioClips: AudioClip[]Returns void |
InjectAudioClips
(
audioClips
)
|
Signature
void Oculus.Interaction.AudioTrigger.InjectAudioClips(AudioClip[] audioClips) Parameters audioClips: AudioClip[]Returns void |
InjectAudioSource
(
audioSource
)
|
Signature
void Oculus.Interaction.AudioTrigger.InjectAudioSource(AudioSource audioSource) Parameters audioSource: AudioSourceReturns void |
InjectOptionalPlayOnStart
(
playOnStart
)
|
Signature
void Oculus.Interaction.AudioTrigger.InjectOptionalPlayOnStart(bool playOnStart) Parameters playOnStart: boolReturns void |
PlayAudio
()
|
Signature
void Oculus.Interaction.AudioTrigger.PlayAudio() Returns void |