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RayInteractorPinchVisual Class

Extends MonoBehaviour

Protected Fields

_started : bool
Signature
bool Oculus.Interaction.RayInteractorPinchVisual._started

Properties

AlphaRange : Vector2
[Get][Set]
Signature
Vector2 Oculus.Interaction.RayInteractorPinchVisual.AlphaRange
RemapCurve : AnimationCurve
[Get][Set]
Signature
AnimationCurve Oculus.Interaction.RayInteractorPinchVisual.RemapCurve

Protected Methods

Awake ()
Signature
virtual void Oculus.Interaction.RayInteractorPinchVisual.Awake()
Returns
void
OnDisable ()
Signature
virtual void Oculus.Interaction.RayInteractorPinchVisual.OnDisable()
Returns
void
OnEnable ()
Signature
virtual void Oculus.Interaction.RayInteractorPinchVisual.OnEnable()
Returns
void
Start ()
Signature
virtual void Oculus.Interaction.RayInteractorPinchVisual.Start()
Returns
void

Methods

InjectAllRayInteractorPinchVisual ( hand , rayInteractor , skinnedMeshRenderer )
Signature
void Oculus.Interaction.RayInteractorPinchVisual.InjectAllRayInteractorPinchVisual(IHand hand, RayInteractor rayInteractor, SkinnedMeshRenderer skinnedMeshRenderer)
Parameters
hand: IHand
rayInteractor: RayInteractor
skinnedMeshRenderer: SkinnedMeshRenderer
Returns
void
InjectHand ( hand )
Signature
void Oculus.Interaction.RayInteractorPinchVisual.InjectHand(IHand hand)
Parameters
hand: IHand
Returns
void
InjectRayInteractor ( rayInteractor )
Signature
void Oculus.Interaction.RayInteractorPinchVisual.InjectRayInteractor(RayInteractor rayInteractor)
Parameters
rayInteractor: RayInteractor
Returns
void
InjectSkinnedMeshRenderer ( skinnedMeshRenderer )
Signature
void Oculus.Interaction.RayInteractorPinchVisual.InjectSkinnedMeshRenderer(SkinnedMeshRenderer skinnedMeshRenderer)
Parameters
skinnedMeshRenderer: SkinnedMeshRenderer
Returns
void