_started
: bool |
Signature
bool Oculus.Interaction.RayInteractorPinchVisual._started |
AlphaRange
: Vector2
[Get][Set] |
Signature
Vector2 Oculus.Interaction.RayInteractorPinchVisual.AlphaRange |
RemapCurve
: AnimationCurve
[Get][Set] |
Signature
AnimationCurve Oculus.Interaction.RayInteractorPinchVisual.RemapCurve |
Awake
()
|
Signature
virtual void Oculus.Interaction.RayInteractorPinchVisual.Awake() Returns void |
OnDisable
()
|
Signature
virtual void Oculus.Interaction.RayInteractorPinchVisual.OnDisable() Returns void |
OnEnable
()
|
Signature
virtual void Oculus.Interaction.RayInteractorPinchVisual.OnEnable() Returns void |
Start
()
|
Signature
virtual void Oculus.Interaction.RayInteractorPinchVisual.Start() Returns void |
InjectAllRayInteractorPinchVisual
(
hand
, rayInteractor
, skinnedMeshRenderer
)
|
Signature
void Oculus.Interaction.RayInteractorPinchVisual.InjectAllRayInteractorPinchVisual(IHand hand, RayInteractor rayInteractor, SkinnedMeshRenderer skinnedMeshRenderer) Parameters Returns void |
InjectHand
(
hand
)
|
Signature
void Oculus.Interaction.RayInteractorPinchVisual.InjectHand(IHand hand) Parameters hand: IHandReturns void |
InjectRayInteractor
(
rayInteractor
)
|
Signature
void Oculus.Interaction.RayInteractorPinchVisual.InjectRayInteractor(RayInteractor rayInteractor) Parameters rayInteractor: RayInteractorReturns void |
InjectSkinnedMeshRenderer
(
skinnedMeshRenderer
)
|
Signature
void Oculus.Interaction.RayInteractorPinchVisual.InjectSkinnedMeshRenderer(SkinnedMeshRenderer skinnedMeshRenderer) Parameters skinnedMeshRenderer: SkinnedMeshRendererReturns void |