_started
: bool |
Signature
bool Oculus.Interaction.SelectorUnityEventWrapper._started |
WhenSelected
: UnityEvent
[Get] |
Signature
UnityEvent Oculus.Interaction.SelectorUnityEventWrapper.WhenSelected |
WhenUnselected
: UnityEvent
[Get] |
Signature
UnityEvent Oculus.Interaction.SelectorUnityEventWrapper.WhenUnselected |
Awake
()
|
Signature
virtual void Oculus.Interaction.SelectorUnityEventWrapper.Awake() Returns void |
OnDisable
()
|
Signature
virtual void Oculus.Interaction.SelectorUnityEventWrapper.OnDisable() Returns void |
OnEnable
()
|
Signature
virtual void Oculus.Interaction.SelectorUnityEventWrapper.OnEnable() Returns void |
Start
()
|
Signature
virtual void Oculus.Interaction.SelectorUnityEventWrapper.Start() Returns void |
InjectAllSelectorUnityEventWrapper
(
selector
)
|
Signature
void Oculus.Interaction.SelectorUnityEventWrapper.InjectAllSelectorUnityEventWrapper(ISelector selector) Parameters selector: ISelectorReturns void |
InjectSelector
(
selector
)
|
Signature
void Oculus.Interaction.SelectorUnityEventWrapper.InjectSelector(ISelector selector) Parameters selector: ISelectorReturns void |