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ActiveStateGate Class

Extends MonoBehaviour
Returns true when the Open Selector is true.
Returns false when the Close Selector is true. Often used in pose recognition.

Protected Fields

_started : bool
Signature
bool Oculus.Interaction.ActiveStateGate._started

Properties

Active : bool
[Get]
Signature
bool Oculus.Interaction.ActiveStateGate.Active

Protected Methods

Awake ()
Signature
virtual void Oculus.Interaction.ActiveStateGate.Awake()
Returns
void
Start ()
Signature
virtual void Oculus.Interaction.ActiveStateGate.Start()
Returns
void

Methods

InjectAllActiveStateGate ( openSelector , closeSelector )
Signature
void Oculus.Interaction.ActiveStateGate.InjectAllActiveStateGate(ISelector openSelector, ISelector closeSelector)
Parameters
openSelector: ISelector
closeSelector: ISelector
Returns
void
InjectCloseState ( closeSelector )
Signature
void Oculus.Interaction.ActiveStateGate.InjectCloseState(ISelector closeSelector)
Parameters
closeSelector: ISelector
Returns
void
InjectOpenState ( openSelector )
Signature
void Oculus.Interaction.ActiveStateGate.InjectOpenState(ISelector openSelector)
Parameters
openSelector: ISelector
Returns
void