_started
: bool |
Signature
bool Oculus.Interaction.ActiveStateGate._started |
Active
: bool
[Get] |
Signature
bool Oculus.Interaction.ActiveStateGate.Active |
Awake
()
|
Signature
virtual void Oculus.Interaction.ActiveStateGate.Awake() Returns void |
Start
()
|
Signature
virtual void Oculus.Interaction.ActiveStateGate.Start() Returns void |
InjectAllActiveStateGate
(
openSelector
, closeSelector
)
| |
InjectCloseState
(
closeSelector
)
|
Signature
void Oculus.Interaction.ActiveStateGate.InjectCloseState(ISelector closeSelector) Parameters closeSelector: ISelectorReturns void |
InjectOpenState
(
openSelector
)
|
Signature
void Oculus.Interaction.ActiveStateGate.InjectOpenState(ISelector openSelector) Parameters openSelector: ISelectorReturns void |