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InteractableDebugVisual Class

Extends MonoBehaviour
Visually displays the current state of an interactable.

Protected Fields

_started : bool
Signature
bool Oculus.Interaction.InteractableDebugVisual._started

Properties

DisabledColor : Color
[Get][Set]
Signature
Color Oculus.Interaction.InteractableDebugVisual.DisabledColor
HoverColor : Color
[Get][Set]
Signature
Color Oculus.Interaction.InteractableDebugVisual.HoverColor
NormalColor : Color
[Get][Set]
Signature
Color Oculus.Interaction.InteractableDebugVisual.NormalColor
SelectColor : Color
[Get][Set]
Signature
Color Oculus.Interaction.InteractableDebugVisual.SelectColor

Protected Methods

Awake ()
Signature
virtual void Oculus.Interaction.InteractableDebugVisual.Awake()
Returns
void
OnDisable ()
Signature
virtual void Oculus.Interaction.InteractableDebugVisual.OnDisable()
Returns
void
OnEnable ()
Signature
virtual void Oculus.Interaction.InteractableDebugVisual.OnEnable()
Returns
void
Start ()
Signature
virtual void Oculus.Interaction.InteractableDebugVisual.Start()
Returns
void

Methods

InjectAllInteractableDebugVisual ( interactableView , renderer )
Signature
void Oculus.Interaction.InteractableDebugVisual.InjectAllInteractableDebugVisual(IInteractableView interactableView, Renderer renderer)
Parameters
interactableView: IInteractableView
renderer: Renderer
Returns
void
InjectInteractableView ( interactableView )
Signature
void Oculus.Interaction.InteractableDebugVisual.InjectInteractableView(IInteractableView interactableView)
Parameters
interactableView: IInteractableView
Returns
void
InjectRenderer ( renderer )
Signature
void Oculus.Interaction.InteractableDebugVisual.InjectRenderer(Renderer renderer)
Parameters
renderer: Renderer
Returns
void
SetNormalColor ( color )
Signature
void Oculus.Interaction.InteractableDebugVisual.SetNormalColor(Color color)
Parameters
color: Color
Returns
void