FollowTarget
(
speed
, space
)
|
Signature
Oculus.Interaction.FollowTarget.FollowTarget(float speed, Transform space) Parameters speed: floatspace: Transform |
Pose
: Pose
[Get] |
Signature
Pose Oculus.Interaction.FollowTarget.Pose |
Stopped
: bool
[Get] |
Signature
bool Oculus.Interaction.FollowTarget.Stopped |
MoveTo
(
target
)
|
Signature
void Oculus.Interaction.FollowTarget.MoveTo(Pose target) Parameters target: PoseReturns void |
StopAndSetPose
(
source
)
|
Signature
void Oculus.Interaction.FollowTarget.StopAndSetPose(Pose source) Parameters source: PoseReturns void |
Tick
()
|
Signature
void Oculus.Interaction.FollowTarget.Tick() Returns void |
UpdateTarget
(
target
)
|
Signature
void Oculus.Interaction.FollowTarget.UpdateTarget(Pose target) Parameters target: PoseReturns void |