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FollowTarget Class

Constructors

FollowTarget ( speed , space )
Signature
Oculus.Interaction.FollowTarget.FollowTarget(float speed, Transform space)
Parameters
speed: float
space: Transform

Properties

Pose : Pose
[Get]
Signature
Pose Oculus.Interaction.FollowTarget.Pose
Stopped : bool
[Get]
Signature
bool Oculus.Interaction.FollowTarget.Stopped

Methods

MoveTo ( target )
Signature
void Oculus.Interaction.FollowTarget.MoveTo(Pose target)
Parameters
target: Pose
Returns
void
StopAndSetPose ( source )
Signature
void Oculus.Interaction.FollowTarget.StopAndSetPose(Pose source)
Parameters
source: Pose
Returns
void
Tick ()
Signature
void Oculus.Interaction.FollowTarget.Tick()
Returns
void
UpdateTarget ( target )
Signature
void Oculus.Interaction.FollowTarget.UpdateTarget(Pose target)
Parameters
target: Pose
Returns
void