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AutoMoveTowardsTarget Class

This IMovement stores the initial Pose, and in case of an aborted movement it will finish it itself.

Constructors

AutoMoveTowardsTarget ( travellingData , pointableElement )
Signature
Oculus.Interaction.AutoMoveTowardsTarget.AutoMoveTowardsTarget(PoseTravelData travellingData, IPointableElement pointableElement)
Parameters
travellingData: PoseTravelData
pointableElement: IPointableElement

Fields

WhenAborted : Action< AutoMoveTowardsTarget >
Signature
Action<AutoMoveTowardsTarget> Oculus.Interaction.AutoMoveTowardsTarget.WhenAborted

Properties

Aborting : bool
[Get]
Signature
bool Oculus.Interaction.AutoMoveTowardsTarget.Aborting
Identifier : int
[Get]
Signature
int Oculus.Interaction.AutoMoveTowardsTarget.Identifier
Pose : Pose
[Get]
Signature
Pose Oculus.Interaction.AutoMoveTowardsTarget.Pose
Stopped : bool
[Get]
Signature
bool Oculus.Interaction.AutoMoveTowardsTarget.Stopped

Methods

MoveTo ( target )
Signature
void Oculus.Interaction.AutoMoveTowardsTarget.MoveTo(Pose target)
Parameters
target: Pose
Returns
void
StopAndSetPose ( pose )
Signature
void Oculus.Interaction.AutoMoveTowardsTarget.StopAndSetPose(Pose pose)
Parameters
pose: Pose
Returns
void
Tick ()
Signature
void Oculus.Interaction.AutoMoveTowardsTarget.Tick()
Returns
void
UpdateTarget ( target )
Signature
void Oculus.Interaction.AutoMoveTowardsTarget.UpdateTarget(Pose target)
Parameters
target: Pose
Returns
void