_started
: bool |
Signature
bool Oculus.Interaction.RayInteractorCursorVisual._started |
HoverColor
: Color
[Get][Set] |
Signature
Color Oculus.Interaction.RayInteractorCursorVisual.HoverColor |
OffsetAlongNormal
: float
[Get][Set] |
Signature
float Oculus.Interaction.RayInteractorCursorVisual.OffsetAlongNormal |
OutlineColor
: Color
[Get][Set] |
Signature
Color Oculus.Interaction.RayInteractorCursorVisual.OutlineColor |
PlayerHead
: Transform
[Get][Set] |
Signature
Transform Oculus.Interaction.RayInteractorCursorVisual.PlayerHead |
SelectColor
: Color
[Get][Set] |
Signature
Color Oculus.Interaction.RayInteractorCursorVisual.SelectColor |
OnDisable
()
|
Signature
virtual void Oculus.Interaction.RayInteractorCursorVisual.OnDisable() Returns void |
OnEnable
()
|
Signature
virtual void Oculus.Interaction.RayInteractorCursorVisual.OnEnable() Returns void |
Start
()
|
Signature
virtual void Oculus.Interaction.RayInteractorCursorVisual.Start() Returns void |
InjectAllRayInteractorCursorVisual
(
rayInteractor
, renderer
)
|
Signature
void Oculus.Interaction.RayInteractorCursorVisual.InjectAllRayInteractorCursorVisual(RayInteractor rayInteractor, Renderer renderer) Parameters rayInteractor: RayInteractorrenderer: RendererReturns void |
InjectRayInteractor
(
rayInteractor
)
|
Signature
void Oculus.Interaction.RayInteractorCursorVisual.InjectRayInteractor(RayInteractor rayInteractor) Parameters rayInteractor: RayInteractorReturns void |
InjectRenderer
(
renderer
)
|
Signature
void Oculus.Interaction.RayInteractorCursorVisual.InjectRenderer(Renderer renderer) Parameters renderer: RendererReturns void |