ActiveState
: IActiveState
[Get] |
Signature
IActiveState Oculus.Interaction.ActiveStateSelector.ActiveState |
WhenSelected
: Action |
Signature
Action Oculus.Interaction.ActiveStateSelector.WhenSelected |
WhenUnselected
: Action |
Signature
Action Oculus.Interaction.ActiveStateSelector.WhenUnselected |
Awake
()
|
Signature
virtual void Oculus.Interaction.ActiveStateSelector.Awake() Returns void |
Start
()
|
Signature
virtual void Oculus.Interaction.ActiveStateSelector.Start() Returns void |
Update
()
|
Signature
virtual void Oculus.Interaction.ActiveStateSelector.Update() Returns void |
InjectActiveState
(
activeState
)
|
Signature
void Oculus.Interaction.ActiveStateSelector.InjectActiveState(IActiveState activeState) Parameters activeState: IActiveStateReturns void |
InjectAllActiveStateSelector
(
activeState
)
|
Signature
void Oculus.Interaction.ActiveStateSelector.InjectAllActiveStateSelector(IActiveState activeState) Parameters activeState: IActiveStateReturns void |