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ActiveStateSelector Class

Extends MonoBehaviour
Selects and unselects based on the Active State.
If this component is piped into the Selector property of the Interactor component, it can replace poses for existing interactors with custom poses.

Protected Properties

ActiveState : IActiveState
[Get]
Signature
IActiveState Oculus.Interaction.ActiveStateSelector.ActiveState

Events

WhenSelected : Action
Signature
Action Oculus.Interaction.ActiveStateSelector.WhenSelected
WhenUnselected : Action
Signature
Action Oculus.Interaction.ActiveStateSelector.WhenUnselected

Protected Methods

Awake ()
Signature
virtual void Oculus.Interaction.ActiveStateSelector.Awake()
Returns
void
Start ()
Signature
virtual void Oculus.Interaction.ActiveStateSelector.Start()
Returns
void
Update ()
Signature
virtual void Oculus.Interaction.ActiveStateSelector.Update()
Returns
void

Methods

InjectActiveState ( activeState )
Signature
void Oculus.Interaction.ActiveStateSelector.InjectActiveState(IActiveState activeState)
Parameters
activeState: IActiveState
Returns
void
InjectAllActiveStateSelector ( activeState )
Signature
void Oculus.Interaction.ActiveStateSelector.InjectAllActiveStateSelector(IActiveState activeState)
Parameters
activeState: IActiveState
Returns
void