Pose
: Pose
[Get] |
Signature
Pose Oculus.Interaction.MoveRelativeToTarget.Pose |
Stopped
: bool
[Get] |
Signature
bool Oculus.Interaction.MoveRelativeToTarget.Stopped |
MoveTo
(
target
)
|
Signature
void Oculus.Interaction.MoveRelativeToTarget.MoveTo(Pose target) Parameters target: PoseReturns void |
StopAndSetPose
(
source
)
|
Signature
void Oculus.Interaction.MoveRelativeToTarget.StopAndSetPose(Pose source) Parameters source: PoseReturns void |
Tick
()
|
Signature
void Oculus.Interaction.MoveRelativeToTarget.Tick() Returns void |
UpdateTarget
(
target
)
|
Signature
void Oculus.Interaction.MoveRelativeToTarget.UpdateTarget(Pose target) Parameters target: PoseReturns void |