PolylineRenderer
(
material
, renderSinglePass
)
|
Signature
Oculus.Interaction.PolylineRenderer.PolylineRenderer(Material material=null, bool renderSinglePass=true) Parameters material: MaterialrenderSinglePass: bool |
LineScaleFactor
: float
[Get][Set] |
Signature
float Oculus.Interaction.PolylineRenderer.LineScaleFactor |
Cleanup
()
|
Signature
void Oculus.Interaction.PolylineRenderer.Cleanup() Returns void |
RenderLines
()
|
Signature
void Oculus.Interaction.PolylineRenderer.RenderLines() Returns void |
SetLines
(
positions
, color
)
|
Signature
void Oculus.Interaction.PolylineRenderer.SetLines(List< Vector4 > positions, Color color) Parameters positions: List< Vector4 >color: ColorReturns void |
SetLines
(
positions
, colors
, maxCount
)
|
Signature
void Oculus.Interaction.PolylineRenderer.SetLines(List< Vector4 > positions, List< Color > colors, int maxCount=-1) Parameters positions: List< Vector4 >colors: List< Color >maxCount: intReturns void |
SetTransform
(
transform
)
|
Signature
void Oculus.Interaction.PolylineRenderer.SetTransform(Transform transform) Parameters transform: TransformReturns void |