_started
: bool |
Signature
bool Oculus.Interaction.HandRayPinchGlow._started |
Awake
()
|
Signature
virtual void Oculus.Interaction.HandRayPinchGlow.Awake() Returns void |
OnDisable
()
|
Signature
virtual void Oculus.Interaction.HandRayPinchGlow.OnDisable() Returns void |
OnEnable
()
|
Signature
virtual void Oculus.Interaction.HandRayPinchGlow.OnEnable() Returns void |
Start
()
|
Signature
virtual void Oculus.Interaction.HandRayPinchGlow.Start() Returns void |
InjectAllHandRayPinchGlow
(
hand
, interactor
, materialEditor
, color
, glowType
)
|
Signature
void Oculus.Interaction.HandRayPinchGlow.InjectAllHandRayPinchGlow(IHand hand, RayInteractor interactor, MaterialPropertyBlockEditor materialEditor, Color color, GlowType glowType) Parameters hand: IHandinteractor: RayInteractormaterialEditor: MaterialPropertyBlockEditorcolor: ColorglowType: GlowTypeReturns void |
InjectGlowColor
(
color
)
|
Signature
void Oculus.Interaction.HandRayPinchGlow.InjectGlowColor(Color color) Parameters color: ColorReturns void |
InjectGlowType
(
glowType
)
|
Signature
void Oculus.Interaction.HandRayPinchGlow.InjectGlowType(GlowType glowType) Parameters glowType: GlowTypeReturns void |
InjectHand
(
hand
)
|
Signature
void Oculus.Interaction.HandRayPinchGlow.InjectHand(IHand hand) Parameters hand: IHandReturns void |
InjectMaterialPropertyBlockEditor
(
materialEditor
)
|
Signature
void Oculus.Interaction.HandRayPinchGlow.InjectMaterialPropertyBlockEditor(MaterialPropertyBlockEditor materialEditor) Parameters materialEditor: MaterialPropertyBlockEditorReturns void |
InjectRayInteractor
(
interactor
)
|
Signature
void Oculus.Interaction.HandRayPinchGlow.InjectRayInteractor(RayInteractor interactor) Parameters interactor: RayInteractorReturns void |
| Member | Value |
|---|---|
Fill | 17 |
Outline | 18 |
Both | 16 |