_started
: bool |
Signature
bool Oculus.Interaction.PinchPointerVisual._started |
AlphaRange
: Vector2
[Get][Set] |
Signature
Vector2 Oculus.Interaction.PinchPointerVisual.AlphaRange |
LocalOffset
: Vector3
[Get][Set] |
Signature
Vector3 Oculus.Interaction.PinchPointerVisual.LocalOffset |
RemapCurve
: AnimationCurve
[Get][Set] |
Signature
AnimationCurve Oculus.Interaction.PinchPointerVisual.RemapCurve |
Tint
: Color
[Get][Set] |
Signature
Color Oculus.Interaction.PinchPointerVisual.Tint |
Awake
()
|
Signature
virtual void Oculus.Interaction.PinchPointerVisual.Awake() Returns void |
OnDisable
()
|
Signature
virtual void Oculus.Interaction.PinchPointerVisual.OnDisable() Returns void |
OnEnable
()
|
Signature
virtual void Oculus.Interaction.PinchPointerVisual.OnEnable() Returns void |
Start
()
|
Signature
virtual void Oculus.Interaction.PinchPointerVisual.Start() Returns void |
InjectAllPinchPointerVisual
(
interactor
, skinnedMeshRenderer
)
|
Signature
void Oculus.Interaction.PinchPointerVisual.InjectAllPinchPointerVisual(IInteractor interactor, SkinnedMeshRenderer skinnedMeshRenderer) Parameters interactor: IInteractorskinnedMeshRenderer: SkinnedMeshRendererReturns void |
InjectInteractor
(
interactor
)
|
Signature
void Oculus.Interaction.PinchPointerVisual.InjectInteractor(IInteractor interactor) Parameters interactor: IInteractorReturns void |
InjectSkinnedMeshRenderer
(
skinnedMeshRenderer
)
|
Signature
void Oculus.Interaction.PinchPointerVisual.InjectSkinnedMeshRenderer(SkinnedMeshRenderer skinnedMeshRenderer) Parameters skinnedMeshRenderer: SkinnedMeshRendererReturns void |
SetPositionAndRotation
(
position
, rotation
)
|
Signature
void Oculus.Interaction.PinchPointerVisual.SetPositionAndRotation(Vector3 position, Quaternion rotation) Parameters position: Vector3rotation: QuaternionReturns void |