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PinchPointerVisual Class

Extends MonoBehaviour

Protected Fields

_started : bool
Signature
bool Oculus.Interaction.PinchPointerVisual._started

Properties

AlphaRange : Vector2
[Get][Set]
Signature
Vector2 Oculus.Interaction.PinchPointerVisual.AlphaRange
LocalOffset : Vector3
[Get][Set]
Signature
Vector3 Oculus.Interaction.PinchPointerVisual.LocalOffset
RemapCurve : AnimationCurve
[Get][Set]
Signature
AnimationCurve Oculus.Interaction.PinchPointerVisual.RemapCurve
Tint : Color
[Get][Set]
Signature
Color Oculus.Interaction.PinchPointerVisual.Tint

Protected Methods

Awake ()
Signature
virtual void Oculus.Interaction.PinchPointerVisual.Awake()
Returns
void
OnDisable ()
Signature
virtual void Oculus.Interaction.PinchPointerVisual.OnDisable()
Returns
void
OnEnable ()
Signature
virtual void Oculus.Interaction.PinchPointerVisual.OnEnable()
Returns
void
Start ()
Signature
virtual void Oculus.Interaction.PinchPointerVisual.Start()
Returns
void

Methods

InjectAllPinchPointerVisual ( interactor , skinnedMeshRenderer )
Signature
void Oculus.Interaction.PinchPointerVisual.InjectAllPinchPointerVisual(IInteractor interactor, SkinnedMeshRenderer skinnedMeshRenderer)
Parameters
interactor: IInteractor
skinnedMeshRenderer: SkinnedMeshRenderer
Returns
void
InjectInteractor ( interactor )
Signature
void Oculus.Interaction.PinchPointerVisual.InjectInteractor(IInteractor interactor)
Parameters
interactor: IInteractor
Returns
void
InjectSkinnedMeshRenderer ( skinnedMeshRenderer )
Signature
void Oculus.Interaction.PinchPointerVisual.InjectSkinnedMeshRenderer(SkinnedMeshRenderer skinnedMeshRenderer)
Parameters
skinnedMeshRenderer: SkinnedMeshRenderer
Returns
void
SetPositionAndRotation ( position , rotation )
Signature
void Oculus.Interaction.PinchPointerVisual.SetPositionAndRotation(Vector3 position, Quaternion rotation)
Parameters
position: Vector3
rotation: Quaternion
Returns
void