ObjectPull
(
speed
, deadZone
)
|
Signature
Oculus.Interaction.ObjectPull.ObjectPull(float speed, float deadZone) Parameters speed: floatdeadZone: float |
Pose
: Pose
[Get] |
Signature
Pose Oculus.Interaction.ObjectPull.Pose |
Stopped
: bool
[Get] |
Signature
bool Oculus.Interaction.ObjectPull.Stopped |
MoveTo
(
target
)
|
Signature
void Oculus.Interaction.ObjectPull.MoveTo(Pose target) Parameters target: PoseReturns void |
StopAndSetPose
(
source
)
|
Signature
void Oculus.Interaction.ObjectPull.StopAndSetPose(Pose source) Parameters source: PoseReturns void |
Tick
()
|
Signature
void Oculus.Interaction.ObjectPull.Tick() Returns void |
UpdateTarget
(
target
)
|
Signature
void Oculus.Interaction.ObjectPull.UpdateTarget(Pose target) Parameters target: PoseReturns void |